September Update

Zuni (aka Slums)

We're going to keep Zuni as a module space (which we affectionately call NPC Land). The feedback we got from the closer was overall very positive. From a game-runner's perspective, there was a lot of value in having a dedicated NPC space, particularly one with structures that was close to Ops. If our needs exceed beds, then we will either 1) use the beds in that space as an OOC sleeping space and continue to use it during the day for modules or 2) re-open Zuni as a play-area if there is sufficient need. However until further notice Zuni is an out of game space that we will be using for away mods only


The Bucks Cabin

The bulk of our players are returning, local players. Which means many of us already know where to find a bed, we often bunk in the same places, and with the same people. That's a great thing! Newer and visiting players may not know where to find a bunk.

The Bucks Cabin (aka Tenderhorns, aka Wiki-up) will also host Travelers. If you are a Tenderhorn (within your first three events) or if you are a traveling player and do not know where to acquire a bed, then this place is for you. We hope this eases the burden of playing in an established game and also helps maximize bed use on the site. 

 

NPC BREAK (12-2PM)

Having a mid-day break from NPCs worked out very well at Uprise and for May. We were really pleased with how well it was received by players, the roleplay opportunities it created during the day, and the increased activity we could implement at night as a result. 

We even discussed this with other Directors at the Director Retreat. We've heard a lot of positive reception to this abroad as well, so we will continue to use it. :)

From 12pm - 2pm there will be no NPCs. If you want to grab a nap, run off-site for supplies, or have an uninterrupted meeting then this is the time to do it. 

 

Trucks Wanted!

We could use help with the setup and breakdown of site. If you have a truck, can be on site Friday at 12 noon, and do not mind a clean-up that will run (a little) later than the average, we would very much appreciate the help. Email dr.lonestar@gmail.com and we can figure out the details. 

 

Cabin Totes

We are stealing a brilliant idea from our friends in NM. We are acquiring a few more bins for the major camping areas - BFG, Lucky 7, Hope's Edge, Tent City. Any props for decorating the area that are placed inside we will pick up and store in the storage locker. Next month, we will pull that same tote out and place it at the entrance of your apoc home, so you can pull out all of your beautiful props and make your apoc home look cozy and grimey. 

Calendar of Events

Below you'll find a calendar of the mysteries and stories we will be resolving this year as we begin to wrap up what we have affectionately been calling "Old Bravo." Next year not only do we have a team of new Directors coming on board, but we will also usher in 3.0, which means we get to create New Bravo together. 

Before we get there, its time to wrap up some old mysteries and stories. We hope these stories are fun and compelling not only for our veterans who have seen some of these stories lurking in the background for years, but also to newcomers who are tuning in just as we all discover a little more about what makes Bravo.. Bravo. 

Overarch Calendar2.jpg

Newsletter

We have created a digital newsletter! You can receive e-mail updates to our blog, notifications on advanced ticket sales, and all of the other pertinent information you may want to have before (or after) an event. 

Historically we have used Facebook a lot to distribute this information. While we will continue to use Facebook, we want to be able to talk to our player base more directly. We want all of our players to have access to news and updates, not just those who hit Facebook's latest algorithm. 

Last year we started actively using this blog more to communicate with you. We're going to continue to do that. With the addition of a digital newsletter we want to be able to provide you direct notification of events and updates that you may be interested in.

You can sign-up for our newsletter on our home page. You can expect to see the same updates we typically post via Facebook, but with the assurance that you'll be able to actually see it. :) 

Sexual Misconduct Policy & Procedure

You may have heard some of us Directors gush about how wonderful it was to have RAINN (Rape, Abuse & Incest National Network) make a presentation at the Director’s Retreat in June. If not, prepare to receive a small gush and also an explanation.

The presentation from RAINN included facts and statistics about sexual harassment and assault, but more importantly it gave us expert advice on how to make our communities unwelcoming for perpetrators.

To that end the Directors for Dystopia Rising Texas, Arkansas, and Oklahoma put our heads together and developed a Sexual Misconduct Policy that we could all agree on. Since our communities mingle and overlap in wonderful ways, we decided our policy should reflect that.

This behavior wasn’t acceptable before we wrote this policy, however RAINN taught us that making these  policies visible does a few very important things.

  1. Showing specifically which behaviors won’t be tolerated will discourage predators  from joining or remaining in the community. Predators thrive where they can push boundaries without consequence.

  2. Outlining which behaviors are inappropriate and the procedure when misconduct is reported helps members of the community enforce standards, empowering them to help keep their community safe.

So yeah, here’s us saying that this kind of behavior is not only unacceptable in our spaces - but showing you exactly how we’ll handle it and supporting our community in creating safer spaces for gaming.

Please read our full Sexual Misconduct Policy and Procedure

May Update

Annexing the Slums

Thursday morning we opened a discussion on the DR: Slums Facebook group about annexing the Slums back into NPC Land for May.

The current game population can support the shift without depriving players of sleep space. We can more efficiently use Hope's Edge, and we can provide an opportunity to bring the characters that already live there into a bigger group with economic and political connections. 

We can also use the cabins and infrastructure in the slums to create more dynamic and interesting scenes in NPC Land because we have more than just an open field to work with. This will be important for May's story.

We're going to test-drive this in May and then revisit it in the summer to see if this will be a permanent move for next season or just a one-off. 


Instancing NPC Land

We are going to instance modules that are staged in NPC Land (away-modules) more explicitly. Typically away modules get some number of PCs, but some time later every character and their cousin show up, which fundamentally makes it impossible to present a real threat and leaves a lot of players with a kind 'meh' experience. In some ways we tried to do this using Hot Zones but it didn't really land.. probably because we were not explicit in our game design intentions. 

There will be two pathways to NPC Land. 1) Radio Tower Road and 2) Horse Corral (via Parking Lot). Aggieland rules apply here. Which means that while we may use the Horse path to get into Zuni to create the illusion of distance, we're not going to fight or do much of anything in the parking lot. We're just going to move with efficiency to the horse corral where we can make skill calls, fight, and the rest of it

We will have a physical barrier (saw horse or the like) in place at both gates with a ZOM or other Sheet to say that NPC Land is closed and you will need an NPC escort to go (but not to leave). The NPC Hook or a Marshal may 'close the gate' behind them. If they do, then while retreating is an option, back-up is not. If you leave the mod space, you are locked out.

It is also our ambition to include a quick reference ingredients list for some Away-Modules. These will reference the calibration patches the network uses. Emotional RP. No Quarter. Physical RP. 

(Quick Note: Obviously physical rp is pretty broad and going on a module doesn't mean anybody can touch you any way they want to. That'd be pretty gross. It is a courtesy heads up that NPC's will try to hold your hand, cry on your shoulder, etc. If you don't want that, use the Check-in system to preemptively communicate this.. or consider that this module may not be for you.) 


NPC Break (12-2pm)

Having a mid-day break from NPCs worked out very well at Uprise. We were really pleased with how well it was received by players, the roleplay opportunities it created during the day, and the increased activity we could implement at night as a result. 

We're going to test-run this for our local game. From 12pm - 2pm there will be no NPCs. If you want to grab a nap, run off-site for supplies, or have an uninterrupted meeting then this is the time to do it. 


Work Day

We're working out a Work Day with Camp Kachina following our closer. Unfortunately between our schedule and theirs, the only real opportunity is the weekend after our event (May 18-19). We'll see what else we can do to support Kachina during their season, but also to hang out and play outside of the game together. We'll be posting details for the Work Day ASAP, but expect smores and card games on Friday, scrubbing down stuff on Saturday, and some AP by Sunday.

 

Lunch With Parker

General PSA that every event Ryan eats lunch in the Saloon as Judge Parker around 12 noon. If you want to ask research questions directly, other game questions, or if you need this particular NPC then we encourage you to use this time to your benefit. 

 

Chop 

We took a lot of pains to make sure that Uprise would have all the clothes, item cards, and props it would need. We also took a lot of effort to separate everything again at the end of the event with minimal losses. We were really successful at this. 

Except for the Chop cards which were packed into OK supplies (apparently). 

SO!.. We will have a little less chop this weekend. Also we're just going to put Basic Scrap into the field instead of the chop cards. Jury is still out on whether that will be on the NPCs directly or if you hit up a Marshal to the side for your chop. 

We goofed and we're sorry for the inconvenience.