Scrap & Herb Guide

This is a summary of the common items that are used in crafting, trade, and used as resources during a Dystopia Rising event. You can find specifics about these cards in the DR Corebook, starting on page 168. You can also read about the other types of Item Cards on our website.

Scrap 

A piece of physical material that is often used for crafting. Scrap cards are bits and pieces of materials with usable components in them that are commonly used with Artisan skills. (DR Corebook, p. 168)

Scrap can be found in game, seeded via NPCs or in-game events, and can be traded, stolen, or used in game. Scrap item cards represent materials that are harvested, recovered, or scrounged. These materials are not considered to be “pure” states of the material but instead are ores, scraps, or refuse that has the resources inside them.  Scrap item cards normally do not have an expiration date.

There are two categories of Scrap: Common Scrap and Named Scrap.

Common Scrap

Common Scrap is the building blocks of most Artisan recipes in the game, and is primarily acquired with the Salvaging, Foraging, and Trade Connections skills, though Trade Connections is the primary way to generate Basic Scrap in large quantities.

  • Basic Scrap

  • Uncommon Scrap

  • Rare Scrap

Each level of Common Scrap is generally used in the equivalent Basic, Proficient, and Master crafted-items. This Scrap can be combined together into the next higher tier of scrap or broken down into a lower-tier by using a Blueprint called Smelt & Weld.

Named Scrap

Named Scrap is the most profilic category of Scrap, and generally represents rarer or hard to find items in the wasteland. Named Scrap has three sub-categories, depending on which skill is used to generate them, either Trailblazing, Foraging, or Salvaging. These sub-categories are sometimes referenced on Buy Lists, or on certain Item Cards.

The three sub-categories of Named Scrap are: Metals, Natural Resources, and Recovered Materials.

  • Metals (Trailblazing)

    • Alloy Metal

    • Conductive Metal

    • Hard Metal

    • Radioactive Metal

    • Soft Metal

  • Natural Resources (Foraging)

    • Combustible Materials

    • Craftable Stone

    • High Grade Lumber

    • Natural Fibers

    • Psionic Crystals

  • Recovered Materials (Salvaging)

    • Machined Components

    • Mechanical Components

    • Plastics

    • Recovered Electronics

    • Synthetic Fibers

Named Scraps are commonly used in various Artisan Blueprints, and they are the most varied Scrap in the terms of availability and price. Named Scraps tend to be used in equivalent-tier Blueprints, so if a Proficient skill is required to generate that resource, it is often used in Proficient level Blueprint items.

Metals tend to be a bit rarer overall as the Trailblazing skill can only produce one Metal per level of the Skill, once per event. There are also several gizmos and item cards that can impact the ability to harvest Scrap or unlock new ways to acquire certain materials.

Herbs 

Herbs are bundles of organic materials and plant matter that is commonly used in brews and other forms of Culinary crafting, or a combination of larger resources such as eggs, fruits, vegetables, and other forms of resources (DR Corebook, p. 168)

Herbs can be found in game, seeded via NPCs or in-game events, and can be traded, stolen, or used in game. Herbs that are generated with player skills normally have 6-month expiration dates, while herbs found through modules and Foraging have 3-month expiration dates.

There are three categories of Herbs: Common Herbs, Lineage Herbs, and Cross-Lineage Herbs.

Common Herbs

Common Herbs are the building blocks of most Culinary recipes in the game, and are primarily acquired with the Basic Agricultural skill, though Foraging, Salvaging, and Trade Connections can occasionally generate these Herbs.

  • Basic Herb

  • Uncommon Herb

  • Rare Herb

Each level of Common Herb is generally used in the equivalent Basic, Proficient, and Master crafted-items. Basic Herb is commonly used to duplicate and craft new Blueprints.

lineage Herbs

Lineage Herbs are separated into two “seasons”, depending on the season they can be easily found in the wild of the game, or farmed with the Agricultural skill. Lineage Herbs are primarily used in Strain-specific Brews and Meals that benefit characters of those particular Strains. Each Lineage has four specific Lineage Herbs associated with them, two from each season.

Lineage Herbs are considered either In-Season Herbs or Out-of-Season Herbs, depending on which month it currently is in real life during the Dystopia Rising event.

July - December

  • Devoted

    • Ragweed

    • Salvia

  • Elitariat

    • Geraniums

    • Wormwood

  • Evolved

    • Rosemary

    • Witch Hazel

  • Gorger

    • Marjoram

    • Parsley

  • Landsman

    • Cicely

    • Lemongrass

  • Mutant

    • Turmeric

    • Valerian

  • Nomad

    • Caraway

    • Lemon Balm

  • Townie

    • Sage

    • Thyme

January - June

  • Devoted

    • Chervil

    • Milk Thistle

  • Elitariat

    • Anise

    • Fennel

  • Evolved

    • Calendula

    • Epazote

  • Gorger

    • Basil

    • Dill

  • Landsman

    • Burnet

    • Prairie Wildrye

  • Mutant

    • Bay Leaf

    • Horehound

  • Nomad

    • Aralia

    • Peppermint

  • Townie

    • Bayberry

    • Hibiscus

Cross-Lineage Herb

Cross-Lineage Herb are named herbs that are not tied to a specific Lineage group. These are more commonly used in universal brews and crafting components as opposed to Strain-specific meals and brews. Some of these herbs are only used in expensive and niche blueprints, and they are generally not used in Blueprints with the same frequency as other herbs.

July - December

  • Quinine

  • Cannabis

  • Ayahuasca

  • Jimsonweed

January - June

  • Foxglove

  • Wasteland Yew

  • Viral Hemlock

  • Khella

Produce 

Produce can be found in game, seeded via NPCs or in-game events, and can be traded, stolen, or used in game. Produce are resources farmed or harvested that are a general descriptive category of a type of material gathered. Players may in turn describe their produce appropriately in a way that describes the materials but is not representative of a regional Produce. (i.e. – A player can say they are selling quail eggs or lizard eggs as their Produce: Eggs card).

Produce is normally produced in-game by the skills Agricultural and Hunting, though Tree Nuts and Infectious Material can be acquired through the skills Foraging and Criminal Influence, respectively. Produce cards have a 3-month expiration date.

  • Eggs 

  • Fish 

  • Fruits

  • Infectious Material 

  • Meat 

  • Milk

  • Shellfish 

  • Tree Nuts 

  • Vegetables

Produce is commonly used in various Culinary Blueprints, particularly in Meals and items that restore Body and Mind. If a blueprint simply calls for “produce”, any type of produce above can be used. Infectious Material is most commonly used in various Grave Mind procedures and items that interact with the Mortis Amaranthine.