Episode 5: Beyond the Horizon
Feb
11
to Feb 13

Episode 5: Beyond the Horizon

The ambitious merchant culture espoused by the Junkerpunk population, a ragtag group of smugglers, tradesfolk and priveteers, has always been a dynamic beat in the overture of the Greater Lonestar. But now, armed with their temporary position on the San Saba Board and the backing of Holy Mother Queen Jasper of the Tribes Disparate, this grinning group of sellswords and sword sellers have decided to strike out and do what New Bravado proved could be done; build a town for themselves. 

The infant settlement of Drywater, just a few hours walk to the West of New Bravado’s extended territory, has begun to erect its first permanent structures and acquire its first permanent citizens. Queen Jasper, the sickly but politically powerful matriarch of the Antler clan, has come to New Bravado to oversee the perilous and brave process of sculpting a homeland from irradiated dirt. With the help of the Longberths, a faction of the Tribes Disparate who have historically butted heads with the smaller merchant faction, the scrap of land will become a dry port of call only rivaled by Waking Prime. 

With glory on the horizon for the honest folk of the Muddy Water Accord, all seems well in the wet thaw after the Long Night. But the waves of Lake Bravo stir uneasily as something shifts beneath its surface, and the sound of distant foghorns echo balefully from the direction of The Clutch. Only time will tell what lurks in the deep waters of that ancient wound.

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Oct
15
to Oct 17

Episode 2: Carnival Macabre

The General Population of Prudence’s Penitentiary has been released for the better part of a year now. Mostly integrated back into society, what remains in the drafty halls of Killhouse are only the worst criminals the San Saba’s best can hold at bay.

Rather than commit them to the Mortis, the Lifers are kept pinned in for the majority of the year behind ironclad bars and muscular Justices tasked with their imprisonment. Once a year, for 24 hours, the Lifers are let loose upon the San Saba both as an expression of the Hedon’s Holy Virtues but also to remind its citizens what Tabitha St. Mercy guards us from.

This year, the Indulgence coincides with the State Fair, a wholly different event from a different era. Now, at the intersection between corndogs and killers, cotton candy and carnage - the Killhouse Punishers and several other Dogshead teams from across the San Saba will compete in a no-holds-barred tournament where illegality is suspended, but the victory is not. Will the Vados take the gold themselves, or will they be crushed under the orange-clad, biologically enhanced, heel of Big Tex and his 6 Best Men?

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Sep
24
to Sep 26

Episode 1: The Second Founding

In the last year, the San Saba Territories have expanded to include hundreds of miles of new land. During that time new groups and philosophies have taken root in the gritty soil between the Dune Sea and the Spoiled Coast, fundamentally changing the face of the Lonestar.

The sleepy scrap of dirt that was once Bravado has fallen into disrepair in the year since Felicity Redfield left following the Fountainhead Incident in Essex, and only due to the revelations in Baroque has she returned.

Now, with the Survivors and the RRC behind her, Felicity asserts her mineral rights over the city of New Bravado and seeks to reclaim it from the raiders, ranchers and roughshods who have taken up residence there.

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Jun
12
to Jun 14

Virtual Event: June

The Fountainhead sang its first and frantic song with the notes the Survivors gifted it.

In the first throes of sentience it killed and consumed a terrible and alien Monster that plagued the city of Essex. For a raw and perfect moment, the Fountainhead was nearly a person - before it consumed biological data it was never equipped to process.

Now, seeking to finally realize it’s fundamental directive, the Fountainhead asks for the image of a utopia from the minds of those who have only known its opposite - so that it might create that beautiful vision and steward it.

The Fountainhead is going to terraform Essex.

The imprint of the Monster lurks, however, in the opaque code The Fountainhead employs to enact its will upon the world. All things erode. Even those enduring statues, edifices crafted lovingly by honest men, fracture and fail and fall.

Come experience the culmination of the Fountainhead’s story and bid farewell to the town of Essex for another year at DR:TX Lonestar Skies: Galatea.

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