December Update

Bravado’s Societies

You’ve made contracts with them, you’ve started to uncover their secrets, you’ve had just enough time to develop some seriously cool “tin foil hat” theories about the Societies that have taken root in our new Lonestar setting.

Now they are looking to recruit.

In the second half of this season, players will have the opportunity to “earn” their way into a deeper relationship with The Rail Road Commission, The Conglomerate, The Grave Council, The Tribes Disperate, The Junker Punks, The Killhouse Prison, The Hermits of Helios, The Widows, or The Lovelace Family. That invitation might come at a cost though, and members of these Societies may very well have hard choices to make as expectations are placed upon them.

As experience designers, we are opening up these stories because our players have begged us for the opportunity to double down on our setting and be rewarded for it.

What about the rewards? 

Well, Society Members will have access to special buy lists (similar to Criminal Influence, Sailing, or Trade Connections) that will give access to special goods and services based on the character’s Financial Influence or Social Influence skills.

Here are two examples of available lists: everybody’s favorite technocrats, The Conglomerate and the free-wheeling Junkerpunks.

2 of 9 buy-list options for Society Membership-holding LCs.

2 of 9 buy-list options for Society Membership-holding LCs.


In addition to things like scrap and herb, the Societies are selling Services (immediate “buff” effects received upon payment) and LPCs (local plot cards, unique items only usable in the Texas DR chapter)
Check out the rest of the factions at the posting-board outside of the General Store!

Trade Vouchers

While Society Memberships won’t be immediately available to players, items on the Society lists (as well as Sailing, Criminal Influence, and Trade Connections) are available through Vouchers.

You may be familiar with Vouchers as rewards from action request mods. Starting this month, we’ll be standardizing how these work. 

At the end of a mod-well-done, your character may be awarded a voucher which can be turned in at the post office for a reward from the selected list. Keen-eyed players might notice the “other” blank, that’s where we’ll be filling in our Societies if you make them happy enough to do business with you or give you a prize. These vouchers are non-transferable. The character they were awarded to has to go and redeem them.

Disease: Pathogen #l37175N0W aka “Season’s Greetings”

In November, Bravado’s delver’s unsealed a lost research center filled with a number of powerful and curious biological pathogens. To escape they followed the instructions of a long-dead experimental procedure, and unleashed who-knows-what.

This will be our first shot at a narrative “Episodic” disease. The first specimen, #I37175N0W, seems to only activate during the last 45 days of the calendar year, and then fall completely inert. We are looking for characters who are looking to opt-in to this experience that will warp the character’s perceptions of the Holiday from being a warm celebration of traditions, to an unhinged frenzy driving them to chase the BIGGEST presents, the LOUDEST carols, and the FIGGIEST pudding.

Those who choose to opt-in to the disease will experience greater and greater doses of holiday cheer…. Untill… well… that would be spoiling.

The full mechanics of the disease, including its cure, will be available in our new WORLD BINDER at game on!

If you’re interested in opting-in to this experience ask Shan at check-in.