Characters of Note

We have several reoccurring Casted Characters in our DR:TX story. These characters will frequently be in play and represent important individuals of note within the San Saba. Each of these characters will be played by the same person each time they appear, so if they show up in a game they can be talked to, negotiated with, attacked, or even killed. Each has a character sheet of their skills and abilities, but be warned — they didn’t reach their positions of influence without a few tricks up their sleeves.

Felicity Redfield, C.E.O. of the Railroad Conglomerate

As she was born into a lesser Pureblood House before the Hiway War, following its conclusion, Felicity Redfield found herself in a unique position of power. As one of the few remaining members of the extended Lineage League, Felicity used what remained of her clout and dowry to form the Railroad Conglomerate and spent the ugly, irradiated years following the Hiway War building train-tracks across what is now the Greater San Saba

Her crowning achievement is the settlement of New Bravado, which she owns down to the rocks the city is built on, followed shortly thereafter by the creation of The Iron Ox; a locomotive of monolithic proportions, designed to endure the threats of the Greater Wastes as it trucks goods between settlements at speed.  The tracks of the RRC Oxline stretch further each day as the influence of the rail system continues to grow. Felicity has spearheaded “delves” into the uncharted ruins underneath Bravado in search of some unknown goal, using resources found beneath to fund future endeavors.

Deeply motivated to create a more magnificent future in her image, Felicity is a founding member of the San Saba Board. Despite multiple assassination attempts this last year, Felicity’s can-do attitude and plucky persistence is symbolic of both the spirit of the Lone Star and the citizens of Bravado. Her company, thanks to a merger in 04” PHW, still retains two of the six votes needed to change San Saba Law, and her alliance with the Junkerpunks has ensured that only a tie-breaking vote from the Chair can prevent most of her efforts from passing. Though she has not always seen eye to eye with the Board and the Chairman, her ambition has continued to reap dividends for the RRC.

Tabitha St. Mercy, Former Warden of Killhouse

Tabitha St. Mercy, former Warden of Prudence Penitentiary (more frequently known by its moniker of “Killhouse”) is seen frequently in the company of her pet killers, the Lifers of the XXX Wing. This Retrograde Hedon is pragmatic, business-like, and always happy to make a deal. Tabitha St. Mercy can still offer a variety of social contracts. Need some unwanted parties disappeared? The sick, the broken, the marginally useful? Send them to Killhouse Prison! For a nominal fee, the former Warden is all too happy to cut out your blighted parts of society and relocate them behind tall walls where they can be used for her own means. Greed is her only master, and as she has lost power in Bravado and lost face on the San Saba Board, this impulse for restitution has only intensified. 

Tabitha is still a voting member of the San Saba Board and a supremely influential person in the Territories, though she has been recently suspended of her duties on the Board by the Chairman.  Each year after the great Indulgence, she gathers up her errant Lifers and returns them to the Prison, but each year she asks for them to be taken alive, not dead. With her no longer in power at Killhouse, it remains to be seen what will happen during the Indulgence this year. What will happen when the former master of Killhouse is no longer chained to her station?

mayor tinstrument, mayor of Waking Prime

Mayor Tinstrument, The Mayor of Waking Prime, Mayor Tinstrument, is an individual from an ancient dynasty and the engineer behind the Waking Power Initiative. She currently seeks a solution to the capacity engine and is willing to trade political favors with any settlements in the San Saba that can produce one. As a Digitarian and engineer she pushes for scientific advancement.

She finds the technology from the pre-fall era fascinating, inspiring and wishes to harness the elements around her to incorporate that technology in this age. Mayor Tinstrument is a charismatic and cutthroat individual. Keen on discovering new ways to advance Waking Prime regardless of the ethical costs. She has access to oldcestor technology that she is unable to use but, this does not stop her from trying to find a way to revive that technology to help progress Waking into a new era of scientific advancement. A few…hundred or thousand lives are worth the advancement of a civilization in her eyes.

As one who uses analog power, it is not uncommon for Mayor Tinstrument to be found mingling with those of similar status and discussing plans on how Waking will be the best, advanced civilization in all the waste. Looking to meet Mayor Tinstrument this upcoming trade? Word down the post is that she will be appearing on Saturday morning to help reassure Bravado and other settlements of the San Saba about the slight decrease in altitude. Rest assured, Mayor Tinstrument will be present to help assist Waking Prime in its new area of advancement!

Reckoner-General Rampart, Leader of the Grave Council

The Baywalker soldier known as Reckoner-General Rampart has been a colossal influence on the success of the Grave Council since their founding. During the Hiway War, Rampart was part of the Fallow Hope contingent assigned to Temple Station, but when his latent psionic ability was awakened by the terrorists of the Third Eye he became a mercenary and assassin in the madness following the War.

Ruthless and pragmatic, Rampart leads the elite ranks of the Reckoners, a shadowy military branch protecting the secrets of the Grave Council. His stated goal is to make sure that the weapons and technology that enabled Hiway Rob to decimate the morgue system never fall into the wrong hands again, though there is controversy about how many strange relics end up in his hands versus some hidden vault.  A powerful psion himself, Rampart helped defend Essex against the outsider threat during the Fountainhead Incident and led Bravado in a ritual that imprisoned the Gutmother. Rampart was promoted to the leader of the faction following the demise of Takheeta Firstborn, the founder and head priest of the cult of the Quiet Path, a grave cult embedded within the Grave Council.

There was an uncertain hostility between Rampart and Takheeta, and rumors of a schism within the walls of the Bureau between the Reckoners and Mystagogues after her death still haunt the faction. This was not helped by his involvement in the murder of Takheeta during the struggle for the Fountainhead, and his subsequent exile afterwards, though he earned his favor back based on his actions during the Archon rampages in the city of Essex. While Rampart’s enemies whisper in the shadows about the effects of his influence on the Grave Council, it is certain that he is still quite influential in the affairs of the San Saba Board and the Mortis Amaranthine.

The Rook, psion terrorist

The Rook is a powerful psion, marked by a massive growth of psionic crystal emerging from her forehead and left eye. Made infamous by a recent attack on the city of Essex, this powerful psion is a mysterious and mostly unknown threat to the San Saba. Branded as a terrorist and criminal, the Rook has been hell bent on going on the offensive to protect aberrants from any threat, real or perceived.

She has led several successful raids on Crystal Candy Shoppes of the San Saba, which both makes her a vigilante rival to the Law Dogs, but earns grudging respect from those she has freed or that are familiar with the horrors of the confectioner’s trade. Her message is divisive, but she speaks a truth to power in a way that few can ignore. Her stated ultimatum and goal is to not only give the San Saba a chance to protect the helpless and exploited, but to push them to do it in the only way she will accept. She is a vocal and outspoken opponent of the new laws against Crystal Candy, foretelling an escalation of “justice” that will turn on her people, those capable of wielding the dangerous powers of psionics.

The Rook is not a reasonable person, and is a general force of chaos despite generally enacting what could be considered by some as noble behaviors. However, the echoes and reminders of former vigilantes in the Lone Star’s past like Four or Sparrow cannot be ignored or forgotten. The recent violence in Essex has split her following, with some branding her a murderer of innocents like the others, while others insist that she was framed by her enemies in the government of the San Saba Board itself.

The Prince undying

The last ruler of the lost city of Barogue, an entity returned from the depths of the Dune Sea in search of their lost people.  The immortal figure of myth, supposedly the last son of the last emperor who stayed behind when his people fled Barogue, and spent his entire natural life becoming an incredible natural scientist and philosopher - in pursuit of restarting his city and his kingdom. Featured in this song, the legend states that he is still wandering, Unborn and Unbowed, out in the Dune Sea; in search of the Scion Vossa.

The Prince Undying was awoken from his slumber during the last expedition to Barogue and with his help, the survivors were able to silence one of the strange obelisks that was drawing attention to the Lost City. In their escape from the city’s resident threats, the Resonant Raiders, survivors reported that the Prince took them into a place beyond death, into a Nightmare of his own making. In this liminal space they faced strange nightmarish creatures and a strange world that was a reflection of the city of Barogue before they escaped back into the reality of our world. Some suggest that the Prince Undying is still an existential threat because of this nightmare and a pressure on the powers that be that antagonizes and escalates the danger of the coming war. Regardless of what might have really transpired in Barogue, the Prince Undying is still unaccounted for, perhaps still searching for his lost people or the Shards of the Red Crown throughout the San Saba.

eyeless jack

“Eyeless Jack”, or Jack Nichols, is a survivor of the last Indulgence and is thought to be imprisoned in the XXX Wing of Prudence Penitentiary as a “Lifer”.  Jack is a member of the Nemesis Cult of the Televisionaries and is a psychotic killer with a fetish for removing the eyeballs from his victims.  He fashions himself after stories of Spring Heeled Jack, Jack Torrence from The Shining, or the Eyeless Jack of ‘creepypasta’ fame. He claims he can hear the whispers of Psions and seeks to silence their whispers permanently. 

Eyeless Jack is known for a glowing blue mask, with the eyes crossed into X’s along with a shield emblazoned with the symbol of Prudence Penitentiary.  He is known for using many disguises, and finds a perverse pleasure in concealing his true identity until the perfect moment to strike.  He speaks very little, unless he is wearing a disguise. He is a dangerous combatant, and is known to be a Mindkiller.

Jack was once a Quiet Folk and a member of the Lovelace Family in Widow’s Peak, but was converted to an Unstable by some unknown process.  Jack was finally sent to Killhouse for murdering a Lone Star Ranger, though his actual body count is suspected to be much higher. His father, Hannibal Nichols, aka “Grandfather Nichols” has his own body count, and is thought to have been a mentor and teacher to his son in the ways of murder.

Juliet Butcher, the Butcher of Killhouse

Dr. Juliet Butcher is the Killhouse Prison’s High Surgeon, and the most competent Grave Technician in the Prudence Penitentiary Complex. Specializing in the Imprint Sciences, Doctor Butcher has made it her life’s work to decipher the deep arithmetics of the Mortis Amaranthine, the raw instruction by which life is spun up over and over again in the Greater Wastes.

To this purpose, she has allied herself with murderers, criminals, acolytes and corrupt officials. In order to secure the funding she requires for her greater goal, total mastery of the fundamental underpinnings of reality, she crafts creatures and noxious chemical cocktails for the richest and most vile wretches in the Lonestar, and beyond. Her greatest ally in her personal pursuit is Grandfather Nichols, who seeks immortality and power through many of the same immoral routes, and provides insight and biomass to their shared purpose.

Sinker Swim, Grand Admiral of the Junkerpunks

Thrust into a position of power, Sinker Swim is not only the ultimate leader of the expansive merchant fleet that makes up the Junkerpunk’s handshake-agreement network but now, a permanent voting member of the San Saba Board. The Saltwise pirate has been the heart and soul behind the recent successes of the wayward faction, and the foundation of the nearby settlement of Drywater.

Bouncing back from the precipice of destitution after a riotous party in the Clutch, the Junkerpunks have recently focused on becoming a bonafide rival to the San Saba Board. Thanks to their own gumption, and some unexpected support from the RRC and the Tribes Disparate, Sinker Swim has recently managed to push through the Drywater Settlement Package, which funded the founding of a new inland settlement to the west of New Bravado. 

Generally understood to be a sort of roughshod, grating personality; Sinker has regardless been responsible for the safe arrival of hundreds of New Bravado citizens via the port at Lake Bravo. All of the exports that leave the New Bravado territory that don’t take the Oxline out, end up in the cargo holds of Sinker Swim’s merchant fleet

The Eightfold shard

During the last Collection Day, the former leader of the Grave Council, Takheeta Firstborn died while attempting to cure the morgues of the San Saba. Takheeta was barely sane at the end and in the shattered psyche of the Gravemind, the shards of her and her acolytes combined into something terrible. Her machinations, zeal, and ambition in life would bleed into what is known as a Gravemind Shard — a manifestion of personality, id, and ego with all the powers of the undead hordes the Mortis Amaranthine could create. Takheeta needed what she sought most in her life and her journey on the Quiet Pathbalance.

A lone and quiet voice reminded them of the sacrifice of Eight, a young and brave resident of Bravado. He was strong, resolute. He was determined. He could be the soldier to keep the tainted energies of Takheeta in check. He had emerged in the darkness, volunteering life, Infection, and their very being to save the town, to save the San Saba, and to provide some measure of balance to the Grave Mind. The sacrifice of Eight was redirected by the Cantankerous Matrix, becoming a way to contain the final energies that was formerly Takheeta to form a stable Gravemind Shard, their combined strength balancing out the inequity of that pairing.

The new presence in the Gravemind has been called “The Eightfold Mother” by the fanatics of the Grave Council, but they promise that the Shard remains dormant. However, the recently deceased all speak of a voice in the darkness of the Gravemind — a voice that reminds them of home and beckons them to stay with her. Small shrines to the Eightfold Mother are common now in Bravado, but are quickly cleared away by Groundskeepers and Graverobbers, intent on keeping the slumbering presence and her new followers in check.