Fractures and you!

Database updates will now allow for the tracking of fractures on your character sheet.

If you are confused about how fractures work, here is the basic rundown. You can also read more about these rules in Chapter 8 of the Rulebook (pg. 180).

3eddf727da968b71065ce1a83699e33c01ed9fbf.png

Here’s what you might already know, or just need a refresher on, regarding Fractures:

  • A fracture is a mechanical and roleplay effect of emotional and psychological damage your character takes. Players get to decide how to roleplay their own fractures, but can use roleplay suggestions from Guides and Groundskeepers (death scene runners) as desired.

  • You gain a fracture by dying, or hitting 0 Resolve. Note: Once you hit 0 resolve, you cannot use items or skills that cost resolve for the rest of the game (pg. 95).

  • Resolve is available at the start the game on your character sheet, and it does not refresh until the next game. Tier 3 anomaly skills and other skills use Resolve, as do addictive substances with side effects. Rarely, you can also lose Resolve if your character doesn’t meet the roleplay and costuming standards for their lineage across multiple events. Characters with Master Social Influence can give you +1 Resolve from their own Resolve pool.

  • Hitting 0 Resolve gives you +1 fracture and +1 Resolve.

  • When you receive a fracture it goes on your character sheet. Resolved fractures should be signed off by the character using social influence. Unresolved fractures stay on your character sheet.

  • A fracture cannot be suppressed or resolved for 2 hours after fracturing.

  • You cannot use most skills that require Resolve while fractured.

  • Unresolved fractures sap your mind pool by 5 mind for the first fracture and 10 mind for each additional fracture.

  • Fractures are resolved by interacting with a character with Social Influence or Master Necrokinetics. They don’t go away otherwise!

  • It is the discretion of the character being treated whether the effect of Social Influence is able to resolve their fracture. For story reasons, if you want to require multiple sessions, or say your fracture cannot be resolved, that is your prerogative.

  • Even when a fracture is resolved mechanically, there can still be roleplay ramifications for being fractured. It is up to the player to decide how their character processes this experience.

If you have questions, please feel free to ask your Gamerunners for clarification or read Chapter 8 in the book!