Logistics

Breaker of Crowns

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our February live event THE BREAKER OF CROWNS! This is our next Premiere Event game, led by Heather Halstead and Jonathan Loyd. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering the premise of our event, some content warnings, and some teasers about our upcoming event!

Our photos for this post were taken from previous DR:TX events by our talented Photo Team, by Max Pohlmeier, Lauren Guzaldo, Jason Dumas, Sid Betzina, and Maddeax Khole.

The Premise

Here’s the story of our next event:

A lull in the fighting of the War of Antlers has allowed both sides to take a measure of their losses, the toll of the bloody conflict stretching across the San Saba.  With the mounting death tolls, Queen Lucy “Boss” Debs has had enough with the killing of kin and bloodshed, and has called upon the ancient traditions of her Tribe to demand an unauthorized parlay with the BREAKER OF CROWNS. Despite the threat of treason, Queen Debs has decided to call once more the ancient Summit of the Tribes, in hopes of fostering a peace with the Oxkilller Alliance.   

For the Breaker of Crowns, the war has grown larger and her allies more numerous, but so too has the number of concessions she’s made to grow her forces. Promises to the MUSTANG LOYALISTS, the ancient enemies of Bravado from Star City, her kin in the Antler Tribe and Oxkillers, and the newfound allegiances within the traitorous youth of the Lovelace Family make the prospect of a temporary ceasefire seem like a moment of respite, despite the risk of entering enemy territory.

But in the shadows, shrouded from the hope of peace, lurks a hidden threat.

After the terrifying return of the Prince Undying and a strangely quiet Long Night, the forests around Bravado stir once more with the dead.  Hordes of shamblers, boneheads, lost boys, tanks, and worse throw themselves into the fray, as if pursuing some hidden agenda, a strange malevolent intelligence behind their ceaseless attacks.  Some have even spoken of strange hordes of the dead with a driving, unknowable purpose.

Can a lasting peace be achieved even while the dead are at the gates, an eerie reminder of the Stampedes of the Hiway War? Can two disparate and war-torn factions come to peace despite the violence that has been committed in the name of winning?  Will the Board even be willing to stop the fighting as the tide has now turned in their favor? Will the dead intervene in peace talks, and renew the call to war once more?

Sounds like tension that can be cut with a knife!

The Breaker of Crowns, portrayed by Ace

Inspiration & Tropes

This season in Bravado we have focused on bringing some new elements of Survival Horror to the forefront of the story. In our tradition of Radical Trust, we want to share some of the inspirational bits of media and movie magic that we feel help capture the themes and feelings of our upcoming event. If you are looking for a movie to inspire your role play for this event, here’s a list of our favorites to get ready for THE BREAKER OF CROWNS:

  • The Outpost

  • Blood Creek

  • 10 Cloverfield Lane

  • Frankenstein’s Army

  • Dead Snow

The themes that inspired this event is the age-old adage of “the enemy of my enemy is my friend”. Despite the real consequences of the ongoing war between the San Saba and the Oxkiller Alliance, there is a new and returned threat that could threaten to overwhelm both sides. In such stressful times, it’s easy to find an unlikely ally in a former enemy, as you both struggle to survive.

Bringing two deadly enemies into the same place at the same time is sure to spark emotions and conflict. Even though it might be in the best interest of both sides to cooperate, even in the times of crisis can find folks taking actions that are strictly selfish and personal. With such big personalities involved in the deadly politics of trying to settle a conflict between two warring factions, it will be no surprise to some if the conflict turns violent.

Let’s talk a bit more about what to expect in February…

Ready for “negotiations”…

CONTENT WARNINGS

The themes of Dystopia Rising often touch close to our real world in ways we cannot always avoid. The DR:TX team believes that we can still tell these stories about challenging topics, but we also believe we need to be transparent about our intentions and set proper expectations for our content. In our tradition of radical trust, we want to also trust in each player that attends our game to know their own limits and be able to choose to avoid topics and situations that make them uncomfortable.

It’s important to watch for descriptions, situations, or events that you might want to avoid. You may find new limits that are unknown to you because the matter never came up. We encourage you to take the necessary steps for your own emotional safety. We want you to be comfortable with the types of horror in our events so you can enjoy the thrill of the zombie apocalypse and the nightmare creatures we introduce into the game space.

It’s one reason we take our OK Check-In system so seriously! We understand that these may not be stories you want to participate in, and that’s okay! Remember, you can always use the OK Check-In System to choose to leave a scene, even CVC!

You can always find a list of our Content Warnings on our website, but let’s talk about some of the specific things you might want to be prepared for during this February event.

War and War-time stories, particularly involving conflict against enemy forces.

  • The backdrop of the February event is a tense negotiation between two warring factions, the San Saba Republic, and the Oxkiller Alliance. The War of Antlers has stretched over the past season and the fighting has really just begun. While much of this has happened “off-camera” during our Sunday war table mechanics, this represents one of the first times the war has entered play into our actual game besides skirmishes.

  • There will be discussions of crimes committed during the war, including bombardment, capture of prisoners, attacks on civilians, and the various attacks that have occurred in the world perpetuated by figures on both sides of the war. While each side has a reason to seek out a potential end to the war, they also have legitimate grievances that must be settled lest conflict erupt in the future.

  • The Oxkiller Alliance is a dangerous enemy for the San Saba, and the figures involved in the Summit will be deadly and powerful members of the enemy forces, including the Breaker of Crowns and her loyal champions. These are the same enemies that killed LCs during the September event, and have been responsible for a number of violent attacks on Bravado. During this event, you’ll have an opportunity to hear their side of the conflict and it could lend to some uncomfortable truths and realizations of the impact of your character’s actions.

Institutional corruption and abuses of power, incarceration.

  • The ever-tightening grip of the San Saba Board continues to inform the decisions to pursue war. For the Board, they see the threat of the Oxkillers as a challenge to their power, and something that must be met with the threat of violence. They cannot easily stand down from the armed conflict without being convinced of the need for peace.

  • Certain events will challenge player’s opinion of those in power, and particularly those that enforce the laws of Bravado. The Law Dog Union and the Justices of Sin continue to struggle to apply an uneven sense of justice in the zombie apocalypse, especially with the punishment of those beloved by the town and certain crews.

Intense emotional situations, where characters may be pushed to their emotional limits.

  • The conflict between the Oxkillers and the San Saba will likely include arguments, yelling, and heated roleplay as the various NPCs and LCs alike will be involved in the fray. This could include CVC conflict, and will likely involve insults, yelling, accusations, and other strong forms of verbal conflict. If you attend the Summit (which will happen during the Saturday Siesta), you should expect some intense emotional situations and arguments. You will be able to avoid this in-game event if you like, and we will have plenty of zombies and raiders to deal with later.

Let’s cover some of the specific major ingredients of the next event and what to expect in game!

DYNAMIC PLOT & LASTING CONSEQUENCES

We have a few things to prepare for as the Summit of the Tribes is set to start. This game, you’ll see a focus on the basic themes of Dystopia Rising — zombies, and the threat of other survivors. While zed are the cause of a number of deaths across the wasteland, far greater crimes are committed by those that share the wastelands with you.

One of the key themes of the February event will be the concept of DYNAMIC PLOT.

The outcome of THE BREAKER OF CROWNS will not be decided by a vote, or by choosing a new leader of the Tribes, or even killing a certain big bad. Instead, YOUR actions will matter over the course of the event. Several CHOICE POINTS will be presented to the town throughout the event, and how you react to these in-game situations will determine how the resolution of this game will end.

Your actions as a player will determine if the Oxkillers decide to pursue a peace treaty, or if the War is doomed to continue into the months ahead. Heather and I have prepared multiple endings based on how these flash points resolve, and you will get to have a direct impact on if the War of Antlers continues or heads towards peace. Pay close attention to the story of the Summit, and you will have multiple opportunities to sway the opinions of either the San Saba forces or the Oxkillers.

  • We will telegraph when one of these events occur by using a clear OOC sign that reads CHOICE POINT. It should be clear to those involved that a choice is being made. Whether your choice will push the various personalities towards peace or war will depend on the choice you make!

  • Not every CHOICE POINT will be decided by roleplay behaviors alone. There will be a few ways for you to mechanically interact with the plot if heavy roleplay isn’t your style, particularly for those with Society Memberships in the various San Saba factions.

  • Your decisions will determine the final Battles in the War of Antlers plot that occur on Sunday at the war table, so be prepared for the shifting battlegrounds based on your actions during the event itself!

You can expect zombies and the usual Dystopia Rising experience during our next event, but the ultimate ending of the weekend is up to you!

DEADLY ZOMBIES

After a long Winter break, it’s nice to return to the familiar and the expected. Our February event will focus on low-complexity overarc stories that are more about the characters involved than some special mechanic. As such, most of the enemies for this event will be the run-of-the-mill Shamblers, Tanks, Bursters, and more. After all, Dystopia Rising is set in a ZOMBIE apocalypse. What story would it be without zombies?

Our goal for February is to keep the nights dark and full of terror, and allow our various STs to feature elements of their own plots and underarcs during the day. While the Summit called by Queen Debs will be happening during the afternoon, you can expect to see a few other stories emerging, and maybe even a few sneak peeks of conflicts to come as the season continues, all set to the threat of being eaten and devoured alive by the zombies hordes that besiege our tiny town.

The threat of being devoured and ripped to pieces by Zombies will be even more prevalent during this. During certain [REDACTED] events and calls, you’ll find even the common Shambler suddenly a vicious killer. While we normally reserve “killing blow active” threats for specific situations, during the February event even the lowly Shambler can suddenly become killing blow active, capable of ending your character’s life with a Killing Blow call instead of the usual Cannibalize call. Yikes!

That means if you get caught alone by the zombie horde, you might not be able to rely on your friends arriving in time to save you from the devouring maws of the undead, or hearing that slow count of “Cannibalize 1, Cannibalize 2…”! Make sure you have an injectable handy, or get ready to run in the face of the deadly zombies during THE BREAKER OF CROWNS!

Solomon isn’t really a zombie, but you get the point.

DEADLY POLITICS

During THE BREAKER OF CROWNS, you will get to meet several different new characters over the weekend. While some of these faces may be familiar to you, like Boss Debs or the Breaker of Crowns, others will be new to this weekend. You’ll have a chance to roleplay with these characters, make promises, alliances, and uncover secrets by using your skill or simply engage them with good old fashioned murder and blades in the dark.

Each of the key NPCs from the weekend will have a character sheet, Body, Mind, and other items they can use. They can be interacted with, attacked, robbed, and will be able to react with their own mechanics. They have Infection scores just like a player, and will be able to come back from death, so make sure you are confident in your abilities to not be remembered should you try for a quick and dirty crime.

But most importantly, you can talk with them, hear their side of events, and watch for cues on how to influence their behaviors. These characters will have goals and agendas (and even a few secrets) for the Summit, but they can be convinced of your cause provided you appeal to their own motivations. As part of the dynamic plot, the NPCs will be available in play for long periods, so if you’d like to be involved simply join in the conversation! Listen to the things they like, dislike, and what their goals are for the Summit, and you will be able to make the decisions that matter during the CHOICE POINTS.

Your ability to influence these key figures will be important to helping the San Saba pursue a future of either PEACE or WAR!

WRAP UP

Tickets are on sale as of Monday, January 15th for our next event, and we are so excited to tell a story of zombies and politics, and to progress the metaplot of the season forward. We hope that you will join us at Camp Bluebonnet Shores, and make the most of the weekend to survive the zombie apocalypse.

Will you pick a side in the conflict? Are you tired of the San Saba Board and think maybe the Breaker of Crowns has started to make a lot of sense? Are you worried about the threat of the Prince Undying and need to make a deal with a sworn enemy for the greater good? Are you simply out for revenge against that Oxkiller that killed your family? Will you be devoured by a horde of zombies before your friends can save you?

Let’s find out together, when the BREAKER OF CROWNS arrives in Bravado!

GET YOUR TICKETS HERE!

The Red Death

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our December live event THE RED DEATH! This is our next Premiere Event game, led by Heather Halstead and Jonathan Loyd. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering the premise of our event, some content warnings, and some teasers about our upcoming key mechanics!

  • TICKETS FOR OUR DECEMBER EVENT ARE ON SALE NOW! GET READY for a macabre twist on the winter lights festival!

  • LIT Cashout! For the next couple of weeks, you can purchase a $0 Ticket to have your LIT inventory cashed out and ready for pickup at the December Premier Event. This $0 ticket acts as your place in line, so just snag your ticket, and we’ll ensure your supplies are waiting for you when you check in on Friday, December 8th. This opportunity is only for players with Texas as their home chapter and will be handled first come first served. We will have 30 tickets open for this next event, and additional opportunities for the cash out if you miss out, don’t worry!

  • If you had a great experience at our last event EMERGENCE or had some suggestions for how we can improve, we’d love to hear from you! Did you enjoy surviving the threat of the Behemoth Parasites? Did you contract “the wiggles”? Did you experience the body horror of the DIGESTION PITS? What did you like best? What memories did you make? How was your NPC shift? Did another player impress you?

Our photos for this post were taken from previous DR:TX events by our talented Photo Team, by Max Pohlmeier, Lauren Guzaldo, and Maddeax Khole.

PREMIERE EVENT TICKETS ARE ON SALE NOW!

First off, THE RED DEATH is a DR:TX PREMIERE EVENT.

Premiere Events are special events run by chapters to give their players the Special Event feel in their own chapter and telling their own stories. These are heightened events meant to be used with unique mechanics, one of a kind plot items, and an opportunity to push the limits of the game to give the community something really big to experience. These events are perfect opportunities to involve National level plots, mechanics, and items, and are a way to “blow the roof off the joint and make people’s heads spin.”

WHAT DO THEY OFFER?

  • MORE XP — Premiere Events off more bonus XP options! You can purchase up to FIVE (5) additional experience points for each of your characters during a Premiere Event. This is awesome for saving up for that point of Infection or a new PFA.

  • NATIONAL CONTENT— National items like Festering Crystals, ABCs, ARKs, and other National-level currency can be distributed during these events. Premiere events give out less of these items than a National game, but they will still be available through mods and events.

  • BIGGER PLOTS, BIGGER THREATS — In general you can expect a more intense threat than a normal DR:TX event during a Premiere game, including our very own breed of mysterious threat - the LONGWALKERS and NIGHTMARES.

  • SELF TEACH — You gain the ability to Self Teach ANY non-PFA Skill that you are able to learn, on each of your characters that are checked in. If you have an Advanced Membership, you can Self Teach a Skill for each of your three characters! This is a trick that normally costs 50-300 CAPS to get a teacher, so this is a great value. Have you been struggling to find a player that has that particular Skill you want? Look no further!

  • These events can also be held over 4-days, but we’ve elected to keep our Premiere Events to our normal 3-day duration, both to save our own sanity and not stretch our team thin.

These events can be held once per season, and December is our chosen month! We have a lot of travelers planning on attending this event, so we hope to have a killer experience to share with y’all.

New grab Bag!

For our featured Premiere Event, we have an extra special treat this year for the holidays — a return of a classic t-shirt you might have seen a few of the 2.0 veterans wear, updated for a new generation. In addition, you can some other cool goodies for both you AND your character!

OUR GRAB BAG THIS MONTH INCLUDES THE FOLLOWING FOR $25!

  • Entered into a raffle for a Free Ticket to “The Red Death” ($85 value)

  • Custom pen, sticker, mini-hand sanitizer

  • Free “I’d Rather Be In Bravado” t-shirt

  • San Saba Sundry (of your choice!)

  • Copper Chit: 1 Free Blueprint (redeemable at the Post Office)

  • Festering Crystal

The T-shirt will be available in M, L, XL, and 2XL, and this is your chance to take part in a Texas tradition that dates back to our very first seasons of play!

Now that you understand what a Premiere Event is, let’s talk a little bit about the story of the next event…

The Premise of “The Red Death”

It began in Widow’s Peak, just as the first candles of Winter Lights lit cozy windows. Strange, alien sirens wailed across the Peak, and lantern flames turned red.  Animals began barking at shadows.  And as the lights shifted, the night became deadly.

The Longwalkers, creatures of myth and imprint made reality that haunt the San Saba during the Long Night have changed, transformed into something from our deepest nightmares.  Fleeing Lovelace survivors speak of a terrible malevolence within the once predictable threats.  No longer are they content to haunt the Long Night, but they move from the shadows into a new nightmare made reality.

Now that the ancient Obelisk in Lake Bravo is silent, a new song rises across the San Saba, an echo of the music of the spheres heard months ago.  Changes roll across the Territories, as the red masque of death spreads from the Peak.  The shadows begin to lengthen in Essex, in Waking, and the Clutch, the shadowy figures within marching towards a new destination.

These new monstrous Nightmare Walkers are called by this siren song back to Bravado, to answer the call of their new master, the Prince Undying, the mad architect of Barogue.  His influence spreads across the wastes, warping reality, afflicting zed, creature and raider alike.

And yet the darkness is not only full of terrors. Reports of the long dead rising to bid their loved ones welcome during the Winter Lights spread just as quickly as the crimson mist. But as the truth of the world bends and folds around itself, what is real and what is a symptom of a creeping madness?

If you missed out on our summer online event, we wrote a few bits of backstory about some of the villains and enemies you might face this month:

Sounds like an ancient threat is returning…

Inspiration & Tropes

This season in Bravado we have focused on bringing some new elements of Survival Horror to the forefront of the story. In our tradition of Radical Trust, we want to share some of the inspirational bits of media and movie magic that we feel help capture the themes and feelings of our upcoming event. If you are looking for a movie to inspire your role play for this event, here’s a list of our favorites to get ready for THE RED DEATH:

  • The Masque of the Red Death

  • Silent Hill

  • Drag Me To Hell

  • Stranger Things

  • Ghost

The traditions of Bravado are no longer sacred, they have become profane.  The Nightmare spreads across the region as the Prince Undying turns his sights to our town, but this influence spreads to the creatures as well, twisting zed and Longwalkers alike into Nightmarish versions of themselves. The town must find a way to shore up the boundary between the nightmare Realm and this one and push back the Prince’s influence from their land and minds.

You’ll find elements of this story in Silent Hill, where the world changes as the strange sirens begin to wail, as shadowy ghosts like in the finale of Ghost try to drag you screaming into hell, and as the entire world is turned upside down into a bizarre mirror of reality as the Red Death descends upon the town, like in Stranger Things. We will have a movie night over the next few weeks, sharing some of our inspiration for this next event, but this is a good list of movies to check out to get in the right mood.

With that in mind, let’s cover a few of the major ingredients we have in mind for this next game…

CONTENT WARNINGS

The themes of Dystopia Rising often touch close to our real world in ways we cannot always avoid. The DR:TX team believes that we can still tell these stories about challenging topics, but we also believe we need to be transparent about our intentions and set proper expectations for our content. In our tradition of radical trust, we want to also trust in each player that attends our game to know their own limits and be able to choose to avoid topics and situations that make them uncomfortable.

It’s important to watch for descriptions, situations, or events that you might want to avoid. You may find new limits that are unknown to you because the matter never came up. We encourage you to take the necessary steps for your own emotional safety. We want you to be comfortable with the types of horror in our events so you can enjoy the thrill of the zombie apocalypse and the nightmare creatures we introduce into the game space.

It’s one reason we take our OK Check-In system so seriously! We understand that these may not be stories you want to participate in, and that’s okay! Remember, you can always use the OK Check-In System to choose to leave a scene, even CVC!

You can always find a list of our Content Warnings on our website, but let’s talk about some of the specific things you might want to be prepared for during this December event.

Heavy Ritual themes (not linked to any religion)

  • One aspect of the upcoming event is the use of rituals, and ritualistic themes. Dealing with the Nightmare of the Prince Undying has perverted and twisted the Winter Lights traditions of our event into something different, and these themes will come up during our resolution of the event and as part of several in-game rituals and events, including Grave Mind scenes. These are not tied to any specific religion, in-game or out, but we understand the sanctity of the season and how these might connect in unexpected ways.

  • You can also read a bit more about our particular take on holiday traditions, Winter Lights.

Loss of grasp on reality

  • The Nightmares that have descended on Bravado exist in a place not quite the same as our world, as only certain characters with the Keyword “Nightmares” can interact with these threats. Madness, paranoia, and the loss of grasp on reality are important themes included in the Nightmare and this may not be something you can entirely avoid during the event, particularly from roaming threats. These mechanics may include Fractures or other mechanics that simulated this loss of connection to the real world, particularly as night falls.

Loss of mobility, freedom of movement

  • The creatures that hunt you in the darkness as death descends on Bravado will use various manners of abilities that make you helpless or unable to escape their assault as they try to literally “drag you to hell”. The loss of agency as movement is a big part of the horror trope, as folks are “scared stiff” or are unable to move out of fear. These mechanics and situations will be present during this event, but we will always check for consent before touching or moving a helpless target and want to help you buy into the terror of being dragged away screaming by the nightmarish terrors in the night.

If you choose to opt out of these situations with the OK Check In System, don’t worry. There’s still plenty to do during the event, and we will have the usual threats of zombies and raiders, and the continuing story of the San Saba. There’s still a WAR going on, and there will be other mods and challenges during the event outside of the Nightmares. You’ll still be able to complete Liquidation Runs, craft and gather resources, and spend time with your friends. If this is still a bit much for you, don’t worry, we have some more scary stories next year in February.

The Red Death Descends…

We have a few things to prepare for as the Red Death approaches Bravado. This game, you’ll see the return of some classic threats and mechanics, as well as some entirely new changes to reality. I’ll cover the specifics of these in a future blog post, but here’s a sneak peek:

Alone in the Dark

First used by our friends in DR: Virginia, and written by Phil Grau, the Alone in the Dark mechanics provide an interesting challenge for those that try to travel alone across town.

First used by our friends in DR: Virginia, and written by Phil Grau, the Alone in the Dark mechanics provide an interesting challenge for those that try to travel alone across town. We used these last year and Heather has some new and terrifying encounters planned out for what happens if you get caught ALONE IN THE DARK. Hope you brought a buddy to the zombie apocalypse!

The Masque of the Red Death

When darkness falls, Bravado will get LOT more dangerous. Candles will turn red, lights will be disrupted, and strange sirens will begin wailing across the town. While the Red Death lays over the town, DEATH seems both closer and further away as those who die get back up immediately, only to be dragged away by shadowy nightmares at a later time. 

  • Resource gathering will be more challenging at night, and will require the expenditure of RESOLVE, as reality itself seems to bleed away.

  • When a person dies, they Bleed Out and are returned to play immediately.  They stay at 1 Body, lose an Infection, lose a Resolve (with a potential for Fractures), and gain a level of Nightmares. This means they can now interact with the shadowy creatures that will be attempting to draw them deeper into the madness of the Nightmare.

  • Those that die to threats in the darkness will not experience the Grave Mind scene right away, but rather will be pursued by shadowy enemies that will attempt to drag them into hell, where they will face a horrible choice in the darkness.

The Nightmares of the Prince Undying

A few of y’all may have had a terrifying encounter with a giant 15’ threat that lurked in the darkness over the past few events, or other terrifying shades that stalk the night in pursuit of those that have touched the Nightmare. Back during our Barogue online event, THE UNDYING PRINCE, a few folks found a way to stay connected to the mysterious dreams of the Prince Undying. A few more even found a strange Nightmare Altar in the woods (or maybe at the crossroads last game) and made some questionable decisions that drew them further into the Nightmare. I even heard that was a strange rock that seemed to whisper when the shadows drew long…

During the December event, as the pall of the Nightmare grows closer when the Red Death descends upon Bravado, you will find all manners of creatures have become changed. Zed, Raiders, even Murder Goat Deer and Behemoth Polyps have been touched by the Nightmare and have developed strange and terrifying new abilities. Even other Strains have been touched by the Nightmare, leading to some unexpected mutations to Nemesis, Oxkillers, and more. These Nightmares will be particularly deadly to those that are marked by the Nightmare. You can expect not just the world to shift, but the things that go bump in the night to shift into this new reality as well.

Red Lights & Candles

When the Red Death descends upon Bravado, all of the lights in the town will turn RED. While we normally ask our players to bring tea lights to decorate in game spaces and cabins during Winter Lights, but this year we are asking for that same tradition, but with a twist:

  • Please bring RED tea lights (or multicolored versions that can be changed to RED) to decorate your spaces during this event. We will be offering CAPS for donations of these types of lights that you will find our Wish List this month. You can also simply use a red paper bag to place normal tea lights into to change the color to red.

  • Our in-game spaces like the Depot will have the normal lights disabled at night, and replaced with Red Dome Lights or bulbs through the spaces. We ask you to avoid using white lights in your cabins, and instead apply a red filter or gel, or cover it with red automotive lens tape. (In fairness, you should be doing this already, but here’s an extra incentive!)

Candles are an important part of the Winter Lights tradition and will have a few extra uses during this event as all the light turns to the color of blood

Wrap Up

We hope that you are ready for the challenge of THE RED DEATH. How can you stop the machinations of the Prince Undying? Can you survive a world where death itself is changed and the night is blanketed in red? Will you escape the Nightmare Walkers or worse? We have some some fun and exciting challenges planned for your characters in the nightmarish zombie apocalypse. But don’t worry, it’s not just all about the RED DEATH, you’ll still need to deal with (nightmare) zombies, (nightmare) Oxkillers, (nightmare) raiders and more!

TICKETS ARE ON SALE NOW, AND WE HAVE OUR SPECIAL grab bag RUNNING FOR A LIMITED TIME.

See you next time Vados, when we talk about how the dead return, and how you can have loved ones from your backstories enter the game, as a twist on the old legends of Boot Hill!

October National Announcement

Howdy Survivors!

There was a significant announcement on the Dystopia Rising LARP National page, but in case you missed it, here’s a synopsis and some stuff to be prepared for.

Here’s the TL;DR:

  • LIT Update: Starting from January 1st, 2024, we're changing how we use LIT. Chapters won't add new items digitally, but LIT remains active, and existing stored items are safe.

  • Online Econ Play: Online events will still feature economic activities like crafting and farming. Instead of digital items, chapters will mail item cards to players.

  • New Ruleset: We're diligently working on a new ruleset, though it's a year away from full implementation. No XP or full Econ reset is planned.

  • Community Involvement: We're committed to transparency and community feedback throughout this process. Let's collaborate to make our game the best it can be.

What does this mean for our Texas player base?

At present, there won't be many immediate changes. The National team has released a statement to give the community a heads-up about upcoming changes that are over a year away from being put into action.

Following the National team's announcement on October 30, we are preparing to settle LIT inventories promptly over the next few months. Stay tuned for future updates!

For online games, the responsibility of mailing out cards in a timely manner will rest with the respective chapters. Online games will not have the ability to introduce new items into LIT. However, you can still utilize and remove items from your inventory as needed.

New DR LIVE Rule Set!

We are actively working on a new ruleset, and it's worth noting that there are no plans for an XP or full Econ reset during this implementation. The ruleset is expected to be rolled out in approximately a year or two, and more information will be shared as development progresses. While the development process appears to allow for feedback, the exact procedures for providing input are yet to be determined.

Our goal throughout is to continue our commitment to transparency and radical trust in the community. We are committed to maintaining open and frequent communication throughout this entire process to address any concerns y’all may have. For now, we are completely focused on our upcoming events: Emergence (Nov 10-12) and The Red Death, our Premiere event (Dec 8-10).  The Dystopia Rising: Texas Storytelling team has put in extensive effort to craft exciting and captivating stories, and we're thrilled to continue delivering them to you.

Emergence

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our November live event EMERGENCE! This is our next ST led overarc of the season, led by Maenad Wilder. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering the premise of our event, some content warnings, and some notes about our upcoming Disease & Death mechanics!

  • TICKETS FOR OUR November EVENT ARE ON SALE NOW! get ready for a creepy crawly good time!

  • We are running our first ever BUNDLE deal for event tickets! If you purchase your Standard Casting tickets for both the November and December events at once, you’ll get a great discount AND access to the unique new Blueprints we will release in December. Check it out on our Tickets page! You’ll still be able to purchase a Grab Bag for the December when tickets go on sale after the EMERGENCE event!

  • Our Slime Promo is live! We have a new reward when you purchase the extra +2 XP for your ticket in November. If you get the additional XP, we will have a container of home-made SLIME ready for you at check-in! This slime may or may not contain bugs (don’t worry, they are fake!) and is guaranteed to be the perfect way to get into the right headspace for this event!

  • If you had a great experience at our last event CIRQUE DE DREAD or had some suggestions for how we can improve, we’d love to hear from you! Did you enjoy surviving the nightmare of the Nemesis? Did you earn a shiny circus medallion? Did you have neat memories from the Eclipse? What did you like best? What memories did you make? How was your NPC shift? Did another player impress you?

Our photos for this post were taken from previous DR:TX events by our talented Photo Team, by Max Pohlmeier, Lauren Guzaldo, and Maddeax Khole.

EMERGENCE

Here’s the premise for our next event, Emergence:

Bloody fissures around the mouth. Extreme fragility. Missing organs.

These were the symptoms of four sailors returning from a leviathan hunt on Lake Bravo. So severe was the internal damage, the sailors were unable to produce coherent sound and died before any medical diagnosis could be reached. Doctors attempting an autopsy before processing developed the same symptoms and succumbed to internal bleeding within 12 hours. Despite no indications of green veins amongst the afflicted, none have returned from the Grave.

Drywater was quick to cordon off the port and quarantine all who had come in contact with the afflicted. But right as it appeared the situation was under control, the Torchlight tribe sent for urgent medical aid as a new grotesque monstrosity began attacking their deepest settlement, spreading a plague of touch. Before anything else could be done, a massive earthquake struck Bravado and a horde of shamblers bearing the same scars and fissures poured from a crack in the Earth. Victims, who have since died of the affliction, reported the Earth bulging just before the quake, as if something was pressing against it from beneath.

The situation grows worse by the hour as more vectors of infection are revealed, more people die without returning, and something stirs in the depths of Lake Bravo. The Board has called an emergency meeting to discuss the disease brewing at the heart of its territory but, while bureaucracy turns with rusted wheels, your saloons fall empty, your friends go missing, and your neighborhoods are locked down, left to fend for themselves. When a touch is deadly, how can you save Bravado?

A threat is building under the surface and if left untreated, Bravado, Drywawter, and the Torchlight Clans will be locked away with the key tossed aside.

Sounds like something is spreading a new disease in Bravado…

Inspiration & Tropes

This season in Bravado we have focused on bringing some new elements of Survival Horror to the forefront of the story. In our tradition of Radical Trust, we want to share some of the inspirational bits of media and movie magic that we feel help capture the themes and feelings of our upcoming event. If you are looking for a movie to inspire your role play for this event, here’s a list of our favorites to get ready for EMERGENCE:

  • The Blob (1988)

  • Nope

  • Slither

  • The Strain (TV Series)

  • The Faculty

Basically, if it’s creepy, crawly, and makes your skin crawl, that’s the feeling we are trying to capture. We plan a lot of fun prosthetics, makeup and slime effects to really capture the grotesque and terrifying themes of EMERGENCE! Disease plots also tend to have some elements of loneliness and isolation, as survivors huddle away from the infected and the ranks of the sick begin to outnumber the healthy.

With that in mind, let’s cover a few of the major ingredients we have in mind for this next game…

CONTENT WARNINGS

The themes of Dystopia Rising often touch close to our real world in ways we cannot always avoid. The DR:TX team believes that we can still tell these stories about challenging topics, but we also believe we need to be transparent about our intentions and set proper expectations for our content. In our tradition of radical trust, we want to also trust in each player that attends our game to know their own limits and be able to choose to avoid topics and situations that make them uncomfortable.

It’s important to watch for descriptions, situations, or events that you might want to avoid. You may find new limits that are unknown to you because the matter never came up. We encourage you to take the necessary steps for your own emotional safety. We want you to be comfortable with the types of horror in our events so you can enjoy the thrill of the zombie apocalypse and the nightmare creatures we introduce into the game space.

It’s one reason we take our OK Check-In system so seriously! We understand that these may not be stories you want to participate in, and that’s okay! Remember, you can always use the OK Check-In system to choose to leave a scene, even CVC!

You can always find a list of our Content Warnings on our website, but let’s talk about some of the specific things you might want to be prepared for during this November event.

body horror & Splatter mods

  • Body Horror, grotesque or disturbing mutations, visceral costumes and props

  • Splatter / Gore modules (forewarning will be provided, but these modules will cover players in liquid or debris that could stain costumes)

One major aspect of EMERGENCE will be the themes of Body Horror. Body horror is an important part of the zombie mythos. For example, while elements of mutilation similar to slasher films and monster movies may be present in body horror, it can differ in the zombie apocalypse. These themes might be generally marked by a loss of conscious control over the body through mutation, disease, or other tropes involving uncontrolled transformation. The genre can invoke intense feelings of physical and psychological disgust, or squick, and play upon anxieties of physical vulnerability, contagion, mutation, transformation, disease, mutilation, or other unnatural or violent distortions of the human body.

We have a lot of neat and disgusting props planned for this event, new creature effects, and special effects that will lean towards the gory and disturbing. We will even have a few SPLATTER MODS, events that could include liquid, slime, and debris that could damage your costumes or leave stains. We will warn you in advance of these situations where we can, but the visceral elements of our props and challenges may be something you want to avoid. Remember, you can always use the “thumbs down” symbol to leave a scene or avoid a mess!

disease

  • Disease, infection, and consequences of diseases

The story of the zombie apocalypse is at its heart a story of disease. Zombie stories involve pandemics, viruses, and the deadly consequences of what that disease turns survivors into. You could argue that “fear of disease” is the key trope to any story that involves zombies and the undead. During our EMERGENCE event, we will be introducing a malady that functions as a new and dangerous Disease in the world of Dystopia Rising.

Given the state of the global pandemic and the impact Covid-19 has had on us all, we understand that this topic isn't for everyone. Each of our lives have been impacted by this crisis and each person is dealing with this trauma in different ways. Our goal is not to minimize the impact of this disease nor it’s effect on our community, and given that we have staff members who have lost a family member to Covid-19, we empathize with anyone that has suffered loss during this pandemic.

bugs & insects

  • Mutated and hostile fauna, including spiders, bugs, maggots, worms, snakes, deer, bears, and more.

The last bit is part of our focus on the creepy and crawly. We will have a number of disturbing creatures in this game, and we plan on using bugs, maggots, and worms to represent the larvae of the parasites in the game. We will have some resin and latex props made from casted molds to represent the creatures that are infecting the players during this event. Some of the larger creatures will have headpieces, harnesses, and bigger elements of their costume to emphasize the insect and bugs theme of the story. It will be up to you if you want to use some of these costuming elements to represent the disease on your character, and we want you to be able to engage with the level of squick that you are comfortable with. If the props are too much, you can just stick to mechanics.

If you choose to opt out of these situations with the OK Check In System, don’t worry. There’s still plenty to do during the event, and we will have the usual threats of zombies and raiders, and the continuing story of the San Saba. There’s still a WAR going on, and there will be other mods and challenges during the event outside of the disease. You’ll still be able to complete Liquidation Runs, craft and gather resources, and spend time with your friends. If this is still a bit much for you, don’t worry, we have some more scary stories to share in December.

Death and disease

During our upcoming game, we will be using a brand new in-character disease known as BEHEMOTH PARASITES. This disease has the strong potential to be quick and deadly, especially in the later stages as it can kill your character within TWELVE (12) HOURS. I’ll be going over these specific mechanics in a later blog post in detail, but since death is a possibility I’d like to make sure everyone knows how to avoid this up front.

  • BEHEMOTH PARASITES can be deadly and your character can die from this disease.

There will also be SCs, LCs, and NPCs that will be actively attempting to spread this disease in game. These villains will be trying to purposefully infect your character with this disease as part of our story, so there will be some potential danger of your character contracting this disease during the course of the event simply by playing the game.

I’ve covered some of the basic mechanics of how Disease works in Dystopia Rising in previous posts, and you can read a bit more here about how this will function mechanically during EMERGENCE.

With the basics out of the way, let’s cover some big themes of this disease:

The disease spreads by TOUCH

Behemoth Parasites is an insidious and quickly spreading disease, spread by the simplest of transmission vectors - TOUCH. It’s something so ubiquitous and common, and it’s the primary reason this disease has become so dangerous. A simple handshake, hug from a friend, or even life-saving medical procedure while bleeding out may end up spreading the parasites to a new host.

Mechanics: Any touch between you and another strain triggers “Inflict Disease (Parasites)”. This includes touching prompted by mechanical skill use, like Medical or Enhanced Movement.

However, just because this disease spreads via touch doesn’t remove your consideration of your fellow players. Remember, physically touching another player without their consent is prohibited in Dystopia Rising, so make sure you get the enthusiastic consent of the other person before engaging in physical contact.

Parasites, not an Infection

I’ve used the term “disease” for this upcoming mechanic, but this effect is actually brought about by internal parasites infesting a host. It’s not a bacteria or virus that is spreading amongst the town, but rather actual tiny creatures burrowing in the skin and bodies of the infected, eating them from within. This is a terrifying disease, as it’s more akin to something like mutated tapeworms, fleas, or ticks. If you don’t get medical treatment quickly, you might die a painful and quick death at the hands of the things devouring you from within.

Functionally though, this condition will be treated as a mechanical disease within our DR:TX event. Stuff that interacts with diseases will work against it, and items that help prevent the spread of the disease will still work to contain the infection.

Easy to Cure, Easy to Advance

This disease is very easy to cure, using existing mechanics in our game. The simplest way to deal with the parasites is to eat a crafted Meal that was prepared using the Deep Cholesterol Fry blueprint. There will be other ways to cure this disease with medicine and research, but the easiest way to avoid death via parasites is to get it cured quickly.

Unlike other diseases, this disease stays easily treatable up until the final third stage of the disease. While cures will be plentiful, the bigger strain of Behemoth Parasites will be on Mind points, healing, material resources like herb and produce, and the most dangerous threat of all — the inexorable advancement of time.

If untreated, after 12 hours your character will DIE. This is a three stage disease, and each stage advances after about 4 hours. If you do nothing, your character will meet their untimely end, lose an Infection, and enter the next step our story line after 12 hours.

However, since it’s so very transmissible, it’ll be easy to advance your character to the last stages of the disease. Anytime a ‘Inflict Disease’ mechanic is called, your disease will advanced to the next step. This means you can quickly end up at Stage 3, with a 4 hour timer until you die a bloody death at the tiny mouths of the parasites. Since it’s easy to be reinfected by the parasites, it’ll be important to discover some way to permanently cure the disease before its too late.

death is not the end

While the Behemoth Parasites can be very deadly, remember that Infection means your character can return again and again from death. Death is not the end for survivors in the apocalypse, and in fact it unlocks a new and fascinating side of the game - the Grave Mind Scene. Your character will get a personal scene with a Storyteller, and get a chance to experience the mysteries of the Mortis Amaranthine and the sinister Grave Mind, while getting new opportunities for story, character development, and deep role play opportunities.

However, one of the great mysteries of this event is what exactly is happening to the infected townsfolk when they die. According to the early reports, those that die have not yet returned from the Grave Mind. If your character dies during this event, you will experience a new challenge BEYOND DEATH.

This new experience is sure to provoke some interesting stories and we have a bunch more surprises that await you. Mae and our Gravemind STs have some fun stuff planned, and we can’t wait to show you the horrific fate that awaits your character should they let the parasites devour them alive!

Next week, I’ll reveal the full rules for this BEHEMOTH PARASITES disease so stay tuned!

Wrap Up

We hope that you are ready for the challenge of EMERGENCE. How can you save your friends when a touch can be deadly? What is underneath the ground, and how can you possibly stop it in time? Why are people not returning from the grave when they die? These are some fun and exciting challenges for your characters in the zombie apocalypse. But don’t worry, it’s not just all diseases, you’ll still need to deal with zombies, Oxkillers, and raiders and more.

Tickets are on sale now, and we have our special Winter Bundle deal running for a limited time.

See you next Vados, when we talk the specifics of our new disease, Behemoth Parasites!

Beneath the Corpse of Waking

Howdy Vados!

It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our September live event BENEATH THE CORPSE OF WAKING! Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering the premise of our event, some content warnings, and a few logistics changes for Season 5!

  • Our Admin team and some other DR:TX volunteers will be at ColossalCon this weekend! Stop by our booth in the Dealer’s Room for a chance at some sweet swag and a raffle for a cool prop!

Our photos for this post were taken from previous DR:TX events by our talented Photo Team. The art pieces for this post are some new sticker concepts featuring art designed by Shan Lind.

The original obelisk, within the boiling waters of Lake Bravo, by Shan Lind.

Beneath the Corpse of Waking

Here’s the premise and summary of our first event of the season:

The San Saba Board has been bloodied with the fall of Waking.  Never before has the San Saba Board’s power been challenged so successfully as the fall of Waking Prime.  Despite the threat of strange Obelisks and the impending struggle against the dangerous Oxkiller Alliance, the Board is focused instead on containing the crisis that is the barely landed wreck of Waking Prime.

The wreckage of Waking Prime lays burning with fire and radiation on the doorstep of Bravado, leaching into the water, the soil, the Gravemind and the hearts of people who rely on the land for survival. The devastation is immense, and the clean up efforts will need to be just as extensive to restore the land to its previous state.

But beneath the corpse of the once mighty flying city is a brewing problem.  The morgues are churning forth the undead in larger numbers than before, bringing back creatures that have been unseen since the Hiway War alongside the threat of radiation sickness.  Somewhere within the underbelly of the city is the answer to stop the horde of undead, but the radioactive husk of Waking is lethal to even Retrogrades.  

To fix the problem, the Railroad Conglomerate has contracted a series of Liquidation Runs into the corpse of the city for any brave enough to risk the delve.  Brave the deadly radiation, get out alive, and you will be handsomely rewarded.   However, the deadly threat of radiation kills more surely than the claws of a zombie or the cruel ax of a raider.  

A certain and insidious death awaits those runners that tarry too long on their mission, get trapped by the undead, or get lost in the maze-like pathways inside the city.  Stay too long on a liquidation run, and no amount of medical assistance or meals will save you.  If you survive the lethal radiation, you’ll still have to contend with the raiding parties of the Oxkiller Alliance trying to stop any from saving the monument of the Board’s failure.

Can you survive beneath the corpse of Waking?  Can you stem the tide of radiation and undead before it is too late?

Zombies! by Shan Lind.

A Radioactive Season Opener

Oh my. Radiation and undead sounds like a lethal combination, but that’s probably not all the dangers that are in store for your characters during our Season Opener.

If you attended our online event, THE UNDYING PRINCE, we will be continuing our saga of the San Saba Territories into a brand new season with new mysteries, new dangers, new nightmares, and new stories. We have new threats, new allies, new zombies, and more! We even have a brand new currency item this season to join Amaranthite, the Shards of the Red Crown.

Over the next few weeks, we will be covering more about this season opener event during our regular Wednesday Blog Posts, including an update on some important story changes for the season, new NPCs to watch out for like the Oxkiller Alliance and the Families of Waking Prime, some more traditional Rules Rambles on the dangers of Radiation, and more!

Content Warnings

The themes of Dystopia Rising often touch close to our real world in ways we cannot always avoid. The DR:TX team believes that we can still tell these stories about challenging topics, but we also believe we need to be transparent about our intentions, and allow folks to opt-out of any mechanics from those stories. In our tradition of radical trust, we want to also trust in each player that attends our game to know their own limits and be able to choose to avoid topics and situations that make them uncomfortable.

Its one reason we take our OK Check-In system so seriously! We understand that these may not be stories you want to participate in, and that’s okay!

You can always find a list of our Content Warnings on our website, but let’s talk about some of the specific things you might want to be prepared for during this first event of the season.

Disease & Radiation

  • Disease, infection, and consequences of diseases

One of the themes of this upcoming event is the consequence of crashing a giant airship powered by a nuclear reactor right next to Bravado. The choices made during our last event in May left a lasting effect on our tiny town, and many of the events of the weekend will deal with the insidious danger of Radiation. It’s a threat you can’t defeat with a boffer, it’s invisible to the naked eye, and it can be quickly lethal. One aspect of this threat will be in the form of RADIATION POISONING, a common disease associated with the dangers of irradiated threats in Dystopia Rising.

During the September event, you might encounter ways to contract this disease for your character, particularly if you purposefully enter irradiated Hot Zones, like the WAKING EXCLUSION ZONE, or encounter certain Radioactive Zombies. These areas will be clearly posted, so you’ll be able to see how to avoid most of these mechanics if you want, and we will have the mechanics and roleplay guidance for this disease posted near the Post Office.

This is a dangerous disease that can lead to character death if untreated, but this is a well-known malady. Any doctor with Basic Medical can treat and cure this disease, and the treatment is well known through the wastes. Next to Bad Brain, this is probably one of the most common diseases in the world of Dystopia Rising. It’s a pretty slow to progress disease if you avoid irradiated areas, so you’ll have many opportunities to seek out a cure before it spells an untimely end for your LC.

Liquidation Runs & Timed Events

  • Physically demanding activities, intense emotional situations, where characters may be pushed to their emotional limits.

During the September event we will be debuting LIQUIDATION RUNS. I’ll cover more about these in detail in a later post, but these will be high risk, high reward events during the game that you can participate in at set times during the weekend. These events will deal with delving into the corpse of Waking, the crashed airship outside the city limits, braving the deadly radiation in search of stemming the tide of undead flowing from the wreck. One of the intensely scare things about radiation is that when a person dies of exposure, they literally start to melt as the cellular bonds decay. It’s like you are being liquified!

These Liquidation Runs will involve potentially character deadly events that will be timed, repeatable mods, similar to the supply runs we ran last season during our closer. If you stay too long in the mod area, your character will DIE from lethal exposure to radiation. Do Not Pass Go, Do Not Collect 200 Brass. This risk will be telegraphed in advance, and these events will be entirely optional. You don’t have to enter the radioactive belly of the beast if you don’t want to.

Additionally, during these events you’ll have to complete a series of stressful challenges while dealing with undead and other threats of Waking. Many of these challenges will involve physically demanding activity (running, simulated fighting, etc.) or kinetic puzzle events. Similar to the quick events we used during the 4-hour Siege last season, these events won’t be so much about how many Mind points you can spend, but rather how clever, coordinated, or quick you are as a player. This makes these events perfect for characters of any tier of play, as it won’t be a matter of how much XP you have, but how well you can communicate and coordinate with your team and react to the dangerous events we throw your way.

Heather and I have some devious challenges in store for you, and we hope you decide to take the risk! Just don’t take too long, or you’ll be LIQUIDATED!

Another bit of obelisk art by Shan Lind.

logistics Changes for Season 5

We have a lot in store for the story this next season, but let’s make sure we cover a few big out-of-character changes that you’ll need to be ready for during our next season:

Zuni is now NPC Land!

The area of Camp Kachina known as Zuni (formerly The Breach) will be reclaimed as an NPC only space during Season 5. During our live games, this area will be off-limits unless you are participating in an away mod in the space, as it will now represent the heavily radioactive area known as the WAKING EXCLUSION ZONE.

We apologize if you had your hopes set on staying in the open-air cabins there, but we have a lot of cool events in store that will benefit from having a dedicated mod space. We appreciate your understanding and your grace as we make this adjustment for Season 5. We still have plenty of beds and cabins available elsewhere on site, including several climate-controlled spaces like Kiva, Wigwam, and Wikiup! You are always welcome to set up a tent in most areas on the site too, and there are many open-air cabins in Hopi and Yuma!

The Morgue is Moving! (again!)

Based on player and ST feedback, we will be moving the Morgue to a new location during Season 5. Last season, we experimented with the area behind the kitchen in the breezeway, but we found it to be easily disrupted by noise from players in the Depot despite the cool ambiance it offered. This year, we will be housing the entrance to the Mortis Amaranthine in….

The Treehouse (aka The Maw)!

This space is an exciting area that can be easily set up for a black box experience, and we have a lot of neat death scenes planned for this year with our new Specialized Storytellers. It is far enough away from the major population centers to be remote, but still close enough to Ops to allow us to include it into our stories for the season. The Treehouse will give us a space where you can experience the deathly quiet of the Grave Mind, and delve into the mysteries of what happens when we die and are reclaimed by the insidious forces beyond death itself.

ticket prices have been updated for season 5

We posted about this last week, but in case you missed the announcement from National, you can read up on how we are implementing these changes in our blog.

Saturday NPC Shifts & the Siesta

Based on player feedback and operating with a slimmer ST team this year, we are making a slight adjustment to our NPC schedule. Players appreciated having a low-threat time during the afternoon for our Siesta, but we had repeated feedback about how it disrupted the flow of the event and led to some boring afternoons. To fix this, we’ve changed up the schedule:

  • Our first NPC shift on Saturday will now start at 10:00 am, and run until 2:00 pm. That’s right, you can stay up late without worrying about a zed attack right at 8:00 am.

  • Our Siesta will run from 2:00 pm to 4:00 pm. This is a time where we will have little to no dangerous NPCs in the world, making this a perfect time to get lunch, take a shower or get a quick nap, or plan those fun player-led events. The Post Office will still be opened for all your crafting and econ needs!

  • Our second NPC shift on Saturday will begin at 4:00 pm, same as last season.

We appreciate all of your feedback, and we will continue to work tirelessly towards improving and iterating on our processes as we go. We are excited to try some new things this season and we hope that you will appreciate all the hard work!

Wrap Up

That’s it for today Vados!

Thanks for sticking around after a long, hot summer, and we can’t wait to get back into our favorite zombie game. Next week, we will be right back at it with some of the in-character changes you can expect for Season 5, including some monumental changes to the San Saba…

Remember, tickets are on sale now, so don’t miss out on your chance to return home to Bravado!

See you soon Vados!

This is a cool sticker we will be handing out at our booth at ColossalCon!