The State of Bravado

“What has happened in Bravado since we last left?”

We have players that never attended a single 3.0 game, players that attended some of our live seasons or virtual events, and even brand new players that have never attended a DR:TX event! Whatever your involvement, this page is intended to help you get caught up on the story and setting of our game to the level you want! And if you would rather just enter play without reading a bunch of web pages, that’s ok too! None of this is required reading.

You can find some recaps of our recent events on our blog posts. These might give you some insight into major story points that occurred during the last few games.

Read about our Game Recaps Here

As an attempt to answer a complicated question, I’d like to give you a few different options:

Click one of the responses above, and find out more!

We’ve provided a lot of additional background information on the setting, all of the various factions of the San Saba Board, and even summaries of our virtual events here:

If you don’t think you would have kept up with all of this, that’s fine!  That means there's a lot to learn about in game, and I know we have lots of characters that would be happy to tell you their side of the story.  These kinds of roleplay interactions can make for a memorable experience!

But we’ve taken a lot of pride in documenting all the stories we’ve told so far, so we hope you’ll spend some time reading about the setting we care about very much!

See you at the next game!

I haven’t played in DR:TX since 2.0, and I have no clue what’s happened!

As a veteran DR:TX player, there are a few things you should know.

 

The Hiway War happened

At the end of the 2.0 season, we covered the events of the “Hiway War”. During this event, a villain known as Hiway Rob brought huge hordes of zed up from the Gravemind into massive stampedes that wiped entire settlements off the map. Most of the characters and factions you might remember didn’t survive the war.

His menace was only stopped by a heroic last stand in old Bravo, by the sacrifice of a few known as the Sunsetters. They lured Rob in just in time to detonate a terrible bomb meant to erase the memory of Bravo forever and kill the Full Dead bandit and former Ranger for good.

After the end of the season, when the game passed to Shan and Aesa, we did a “time skip” into the world of 3.0. Three years passed after the Hiway War, and the area changed in some dramatic ways.

Want to know more? Click here

 

A few of the old factions you might remember survived the Hiway War, though many have changed a bit

At the end of the 2.0 season, we gave players an opportunity to ‘save’ various factions of Bravo that would be brought forward past the time skip to join the world of 3.0. Thanks to the hard work of some dedicated players, the following factions survived in some way:

The Antler Tribe - The followers of Queen Jasper became the mighty Tribes Disparate, and have a significant place in the new setting. The Antler Tribe remains one of the most potent military forces in the San Saba and protects the holy city of Essex and the Oxline.

The Cervaxi Tribe - The Remnant tribe founded by Fawn Cervaxi survived and helped save Queen Jasper in their flight from Bravo, and brought their Faith of the Four Mothers to the Tribes Disparate.

The SCAdians - The Natural One clan lost their homeland and king during the war, but reformed under the leadership of the son of their former leader, King Hogon. They have added their might to the Tribes Disparate.

The Road Royals - The riotous DJ clan survived and has added more than just DJs to their ranks. You can still recognize them by the checkered flags they wear, and they prowl the Dune Sea to the west of Bravado.

The Spiderhouse Red Star - The secretive Red Star of Bravo were always survivors, but have risen to prominence in the Junkerpunks, whose Covemaster hails from their memory. They are the currently “elected” leader of a faction of rebels and pirates, as much as anyone can claim to be.

The Imix Tribe of Unborn - The green-skinned mystics of the Imix were instrumental in saving the wastes from the complications of the bomb after it damaged the Mortis Amaranthine. Based on their help, they were formed into the powerful new faction known as the Grave Council.

The Bucc’s - The followers of the beaver Sun God, a sect of a Sainthood that watch after weary travelers were saved by the kindness of others and still prosper across the roads of the San Saba Territories.

Want to know more? Click here

 

Old Bravo is gone and in its place is a new settlement known as Bravado

As part of creating a new world, we’ve flipped the IG campsite around a bit, and there are some new areas of note:

  • The Cafeteria building, formerly used as The Last Chance Saloon is now “The Depot”, and serves as an in-character market and place to trade with other players. This is an air-conditioned in-character space that has locations nearby for crafting and gathering using the Artisan, Culinary, and Agricultural skills.

  • The Kiva cabin, formerly used as the BFG HQ is now “The General Store”, and serves as the new Post Office and as a social space. This is where you go to get cards generated by your skills or crafting. This is where you will come for Check-in and the New Player Orientation. We will meet outside of Kiva for our opening announcements.

  • The Wikiup Cabin, formerly known as the Lucky 7 Cabin is now “The Dusthouse”, and often serves as a sleeping space for new players and travelers.

  • The Wigwam cabin, formerly known as Chantilly Place, is now “The Dog’s Run”, and has plenty of open sleeping bunks.

  • Tent City is now “Delvedown Camp”, and serves as a major crafting area for things using the new Artisan skill. Several popular player-run bars and social spaces have also sprouted up in the area. This is an area within the Wasteland, a CvC area of the game.

  • The open air cabins of Hope's Edge are now “The Dive”, and serves as a major brewing and cooking area for things using the new Culinary skill. This is an area within the Wasteland, a CvC area of the game.

  • The fields in front of the former Hope’s Edge, across from Kiva are now “the Meadows”. This space is used for farming and the use of the new Agricultural skill. This is an area within the Wasteland, a CvC area of the game.

  • The treehouse we used as the Radio Tower is now “The Maw” and serves as an entrance into the mysterious tunnels below the city that were opened after the war. This is an area within the Wasteland, a CvC area of the game, and is used for our NPC land mods. You may not camp in this area, but you can enter it freely unless a sign says otherwise.

  • The trails along the lake path that once housed Boot Hill are now known as “Widow’s Walk”, and offer a place for shady meetings. This is an area within the Wasteland, a CvC area of the game, and is used for our NPC land mods. You may not camp in this area, but you can enter it freely unless a sign says otherwise.

  • The open air cabins of Zuni is now “The Breach” and is a newly opened camping space that has open-air cabins. This is an area within the Wasteland, a CvC area of the game. The area behind the Breach, leading towards the old horse corral is considered NPC land. You may not camp in this back area, but you can enter it freely unless a sign says otherwise.

  • The Hopi lodge, where we used to have Ops/NPC camp remains used for this purpose. The area is out of character and is considered part of our new Morgue and is known as “the Hallows” in game. This is still where you will report for your NPC shift.

  • The current in-character Morgue will be in the pavilion area in the Zuni camp, behind the Hopi Lodge, and is known as “the Hallows” in game.

Want to know more? Click here

 

Here’s a map of the new in-character spaces of the Settlement of Bravado within our Campsite.

 

The bomb that ended the Hiway War caused serious damage to the Mortis Amaranthine

The Imix Tribe was instrumental in restoring them to function.  A terrible disease known as the “Plague of the Unfinished” ravaged the wastes for years, and can cause a person to emerge incomplete until they melt away and die a second time.  The Unborn mystics formed a powerful new faction called the Grave Council, and offered their services to stabilize the morgues.   If someone isn’t brought out by a Groundskeeper, they could risk contracting the terrible wasting sickness.  The Groundskeepers are on-call STs that will perform our black-box Gravemind Scenes for characters that meet an untimely end.

 

There are several new prominent factions in Bravado

Several large factions rose into prominence after the war and established themselves in virtually every aspect of life.  Players can join these factions by signing Contracts, and earn in-game benefits and items in exchange.

These are the major factions everyone should know about

The Railroad Conglomerate, or RRC, is responsible for the formation of the transcontinental Oxline, a jet-powered locomotive capable of crossing the Wastes unscathed by zed or raider. The connection of the Oxline has brought the Lone Star closer than ever before.  This is the most powerful and successful faction, and they have advanced the technology of the Lone Star into a new industrial era. The RRC recently joined with their rivals in the Conglomerate to form the heart of the new San Saba Board. The current representatives of the RRC are Felicity Redfield and “The Scientist” Doctor Stewart.

The Grave Council, a faction of mystics and tax collectors, focus on keeping the balance of biomass in the Gravemind and have enforced a heavy fine on unnecessary death in the wastes. The Sanctioned Graverobbers of the Grave Council roam as Groundskeepers and problem solvers, but the heart of their power is in the hallowed halls of the Grave Bureau, in the city of Essex to the south. The Grave Council experienced a bit of turmoil during a crisis in Essex known as the Fountainhead Incident, when a new morgue appeared in the city and formed a schism in their ranks. The current leader of the Grave Council is an unborn named Takheeta Firstborn.

The Tribes Disparate, is a motley group of smaller factions joined together under the leadership of the Antler Queen, Holy Mother Jasper. While each of the lesser factions of the Tribes are unique in their own right, the Tribes have claimed the city of Essex as their new home and work to protect a massive tree that grew in the heart of the city known as the Fountainheart. However, the Queen is known to be deathly ill and the faction is in turmoil as they wonder who the Queen will select as her successor. The leader of the Tribes is the Holy Mother Queen Jasper.

The prison known as Prudence Penitentiary has been constructed on the former site of Temple Station, where the most dangerous foes of the Lone Star are kept secure. The Warden of the Prison known unofficially as “Killhouse” is a follower of the Light of Hedon and employs the Justices of Sin that travel around the region passing judgement of those that break the laws. Each year, the Warden releases the Penitent and Lifers of Killhouse for 24 hours in a holy ritual known as The Indulgence, before they are rounded up and returned to their cells. The Warden of Killhouse is Tabitha St. Mercy.

The rebellious Junkerpunks have set themselves as the primary alternative to the leadership of the San Saba Board and the second-most powerful commercial interest in the areas. A loose confederation of pirates, highwaymen, privateers, caravan drivers, merchants, couriers, and sailors from the Lonestar’s waterways and roadways, the Junkerpunks were denied entrance into the San Saba Board by The Chair, in a rare exercise of their Veto power. In response, the Junkerpunks have chosen to forge their own path alone and prove that they can be successful despite being outcast. The Junkerpunks have no true leadership, but Grand Admiral Sinker Swim is well known throughout Bravado.

The Widows of the Lonestar are a powerful political faction arising from within the Lovelace Quiet Folk community. Their origin is tied to the end of the Hiway War and from the struggle among the agricultural community to rebuild following that calamity. Their public identity is the Lonestar Widows and Children’s Fund, a charity that is well known for its good works across the San Saba Territories. They collect donations for the Pauper’s Fund, money that is used to pay the Grave Tax of the less fortunate, maintain an Orphanage in Essex, and a medical clinic in Bravado, as well as other charitable works. Above all, the Widows work to maintain the cultural identity and way of life of those people who live in Widows Peak and the outskirts of Bravado, and to prevent the calamity that destroyed Old Bravo from ever happening again.

The last faction of note is actually a combination of several factions collectively known as the San Saba Board. Comprised of the RRC, the Grave Council, the Tribes Disparate, Prudence Penitentiary, and the Law Dogs, the Board represents the combined effort, contracts, and investments of the various factions. By combining their goals into one shared vision, the Board is both able to enforce a system of laws throughout the San Saba, and provide security for the system of Contracts they swear by. The Board follows its own Charter that determines the right of each faction to control an aspect of life in the Lonestar.

WANT TO KNOW MORE? CLICK HERE


There are new settlements that have emerged in the LoneStar

There are several new major locations of note throughout the newly formed San Saba Territories. While we won’t really visit these locations in the live space, they can and will have an impact on what happens in our story.

To the south of Bravado is one of the largest cities in the Lone Star, the City of Light and Sound, known as Essex. This hub of commerce grew up on the outskirts of New Austen, and is home to two of the powerful factions of the region, the Tribes Disparate and the Grave Council. A recent calamity known as the Fountainhead Incident has covered the city in new and strange flora, all centered around a massive tree known as the Fountainheart.

North of Bravado is the marvelous flying city of Waking Prime, the seat of the San Saba Board and capital of the territories. Normally found just south of Star City and Fort Worthless, this massive airship-city is the home of the Railroad Conglomerate and the Board itself. The vessel spews toxins and irradiated waste in its wake and is harassed by technology-averse raiders known as Stormchasers.

Far to the southeast, lies the port haven of The Clutch. Home of the Junkerpunks, the seaport is one of the busiest trading areas in the San Saba. The mercantile fleets of the Junkerpunks traverse the riverways and oily seas of the Spoiled Coast, offering a rival financial power to the RRC.  The RRC is racing to expand the Oxline east towards Gatorland, but is contested by the mighty Flotilla of the Clutch.

Recently discovered in the deserts of the Dune Sea to the west, the roving city of Barogue lies dormant. A massive construction of the Oldcestors, this ancient city was covered by sand but represents a new resource for the San Saba. The engineers of the RRC are hard at work excavating the city from its slumber and constructing an expansion of the Oxline they intend to stretch all the way to El Dorado and the Broken Coast.

 
You can find a map of the territories here, including information about other settlements like Widow’s Peak, Killhouse, and more.

You can find a map of the territories here, including information about other settlements like Widow’s Peak, Killhouse, and more.

 

There is a new law and order to the wastes

Four years after the Hiway War ended, the emergent factions of the Lone Star region have been unified into the San Saba Territories.  Central to this new organization is the San Saba Board, a council of leaders made up of representatives from the most powerful groups within the wastes of the Lone Star, led by The Chair.  

The Board believes that only by working together, the people can prevent another calamity like the Hiway War and help the greater good by bringing structure, law, and order to the untamed wilds of the irradiated west. Each member of the Board has agreed to place the collective weight of their contracts, resources, and wealth towards this goal and has been rewarded for their support.

The San Saba Board claims the RRC, the Tribes Disparate, the Grave Council, the Law Dogs, and the Warden of Prudence Penitentiary among their members. The wealthy Quiet Folk family, the Lovelaces, stays neutral in the affairs of the San Saba, but the Junkerpunks of the Clutch operate in opposition to the Board.

There are new Laws that are enforced in the territories, and you can read more here

 

Who are some of the recurring NPCs of Bravado?

Each of the major factions of Bravado is represented by at least one recurring NPC.  Here are several you should expect to encounter in our live game

 

The Railroad Conglomerate

Felicity Redfield Pure Blood, C.E.O., Foreman of Bravo, Voting Member on the Board

Doctor Stewart, aka “The Scientist” Semper Mort, C.O.O., Voting Member on the Board

Johnny Atom Merican, musician-radio shock jock of the Essex airwaves

The Chair Unknown, Leader of the San Saba Board, based in Waking Prime

Lady Primrose Blackwater Digitarian, Envoy of the RRC in Essex



Junkerpunks

Grand Admiral Sinker Swim Saltwise pirate, de facto leader of the Junkerpunks

Medusa Glory Saltwise, leader of the Diamondbacks

The Covemaster Red Star, leader of The Clutch

Carina Astora “The Saltwise Sweetheart” Saltwise, Rebel of the Clearwaters, pirate explorer



Prudence Penitentiary

Tabitha St. Mercy Retrograde, Warden of Prudence Penitentiary, Light of Hedon, Voting Member of the Board

Eyeless Jack Unstable Lifer, Nemesis and Mind Killer, currently at large

Governor Augustine Amberdraught Pure Blood, Former leader of Essex, Imprisoned



Grave Council

Takheeta Firstborn Unborn, Voting Member of the Board, High Mystagogue of the Imix Tribe

Commander Rampart Baywalker, Outcast leader of the Reckoners

Mother Mayhem Accensorite, Leader of the Auditors

Deadeyes Chiipi Retrograde, Accountant for the Grave Council



The Lovelace Family

Immacula Lovelace Quiet Folk, Lovelace Matriach and Spiritual leader of the Nuclear Family in Widows Peak

Josiah Lovelace Quiet Folk, Lovelace Patriarch

Grandfather Nichols Quiet Folk Outcast, Father of Eyeless Jack

The Widows (Miss Clauthia, Mx. Lackey, Mrs. Atrophy) Quiet Folk, Leaders of the Lonestar Widows & Children’s Fund

Captain Amelia Lovelace Quiet Folk, Leader of the Essex Protectorate



Tribes Disparate

Holy Mother Queen Jasper Natural One, Queen of the Tribes Disparate

Prince Shale Natural One, Son of Queen Jasper, heir apparent

Mother Rabbit Remnant, Leader of House Rabbit

Lord Hush Natural One, Leader of the House Oxkillers

The Law Dogs

Boss Wyatt Merican, Leader of the Law Dogs, Voting Member of the Board

The Red Ledger

Gustav Glasseyes Reclaimer, Leader of the Red Ledger

 

Here is our premise for Season 3

Found here in the Geography and Settlements page:

After the Hiway War rendered the former settlement of Bravo to black ash, a caldera of mud and radiation slowly filling with toxic sludge, a new refuge emerged north of the former oil fields as the exodus of survivors sought a new home. After the war, a new force of order emerged in the Wastes, a testament to the hard work and brutal determination of the people, newly formed into the San Saba Territories. In the middle of it all, a small settlement  grew despite the ravages of raiders, zed, and strange creatures from the ruins below the town.

Our settlement is situated north of the City of Light and Sound, the metropolis known as Essex, and south of the capital of the Territories in the flying city of Waking. The tiny town, known as Bravado, is a forgotten stop on the Oxline, the iron-wrought train system of the Railroad Conglomerate.  The Railroad Conglomerate (or RRC), is a sprawling faction of commerce and industry that seeks to continue their domination of the San Saba wastes by expanding their rail network. For them, Bravado is but one more dot on a map, outlining the path of glory stretching across the San Saba Territories like veins in the beating heart of the Lone Star, connecting every settlement in the area together once more whether they like it or not.

The township itself is hardly more than a few buildings, a Post Office, workhouses, and some permanent tent installations, hastily built and poorly maintained. A General Store, owned and maintained by the Railroad Conglomerate, sits ramshackle at its center, across from the Oxline Depot.  The town was ignored in the recent expansion of the Oxline, but still offers a promise of food and bed for those willing to work in the ruins under the city. Those that risk the undead in the tunnels below help scavenge scrap and valuable material to send up the line to Essex and Waking. But now, with the discovery of a lost city in the Dune Sea to the west and an western expansion of the Oxline towards the Broken Coast of El Dorado, the tiny town of Bravado has become relevant again. 

With the passion of someone that knows a valuable secret, Felicity Redfield, a disgraced but resourceful member of the RRC, has maneuvered their way into the title of the new Foreman of Bravado, laying exclusive claim to the exploration into the ruins under the town and the treasures within. Following the last words of the inhabitants of Barogue, Felicity believes a cryptic message to seek out the “dwelling of the last cradle, the last bastion of bravery, forgotten and ignored can only refer to the sleepy town of Bravado.  A veritable wave of prospectors, Jones, and treasure hunters has flocked to the town following a sense of adventure and a desire for fortune and glory.

Amongst the tarnished and venerated past mingles a bright and terrifying future. Here in the bustling boomtown of Bravado, Dusters step from the shrieking cars of the Oxline, and set their hopeful, dejected, or assessing eyes on this piece of territory for which so many souls have lived, fought, loved, and died. Our settlement lies on the precipice of significance, and only you can tell the story of what happens next.

I played in the 3.0 live season, but I skipped most (or all) of the virtual season!

If you played for the first part of the 3.0 season, we introduced new factions, new locations, and even some new enemies to the town. We made the decision early on to purposefully avoid our town of Bravado. We wanted to reserve the stories we tell in our town for the live game!  

Most of the events of the virtual season took place in the other places of note in the San Saba, so while we provided some context to our setting we didn’t touch the town you know and love.


What happened in Bravado during the virtual season?

Actually, not much.

The sleepy town was most ignored during the incidents of our virtual season on purpose. Bravado is still an important stop on the Oxline, but without a focus on delving into the tunnels under the town it makes fewer and fewer stops. There's a bit more dust in some places, some new windows and boards on the walls, and even a fresh coat of paint here and there, but Bravado is pretty much the same town you remember when you left.

Maybe those that stayed behind can tell you more in September?


What about the tunnels underneath Bravado?

The strange tunnels that were unearthed after the Hiway War are still there, but lay dormant and silent.  A new group of researchers and scientists from the RRC has set up shop inside the entrance of the Maw, but they’ve kept to themselves mostly.  The delves into the tunnels have mostly stopped.

However, Felicity Redfield has returned with a renewed passion, convinced after her foray to the Lost City of Barogue that some important secret still lies below, so the boomtown is on the cusp of a second founding that will attract new residents and merchants to Bravado.


What about all those crazy monsters we fought?

The crazed undead monsters known as Bloodghasts occasionally hunt the shadows of the forests around Bravado.  There are rumors of more nests of the dead in the tunnels underneath the town, but they’ve been pretty quiet since the Hermits of Helios set up new solar generators for the town.

The raider tribe of Firebrands are still a threat, but they’ve been recently fighting with an emergent tribe of Grave Walker raiders. As such, they’ve mostly left the town alone. The Firebrands are still a major threat of the Dune Sea, and the psionic raiders periodically make raids into the town even still.

The frostbitten zed known as Rimebound Dead haven’t been seen since the winter two years ago. But, every old farmer knows that a respite from a bad winter season probably won’t happen twice in a row. Better pack extra blankets for the Winter Lights season, just in case. The emergence of a giant Monolith during the recent winter saw the return of these frosty zed once more.


What major things happened during the virtual season?

Each of our virtual events had some major happenings occur, and we’ve catalogued all the transmedia content we produced for the games.

Check out the Lonestar Skies Archives of our Virtual Events

However, in a nutshell:

  • The various factions of the area combined their resources, contracts, and wealth into a new force of law and order known as the San Saba Board. The area under their influence is now known as the San Saba Territories, and stretches from as far north as Star City, south towards New Austen and Essex, east to The Clutch, and across the sandy dunes towards Barogue.  During the formation of the Board, the sole faction excluded from the council was the Junkerpunks, when the Chair exercised their veto right to keep them out.

  • A new morgue appeared in the center of Essex known as the Fountainhead.  A calamity known as the Fountainhead Incident threatened to wreck the city as new creatures emerged from the morgue, including a terrible nigh unstoppable monster known as an Archon. The creature was eventually stopped and the morgue silenced, but was replaced by a riotous growth of new flora in a forested thicket within the center of the city. Grown over and around the morgue lies a massive tree, known as the Fountainheart

  • The former Governor of Essex, Augustine Amberdraught was imprisoned for a breach of contract and cast into the depths of Killhouse. He organized a coup within the prison, and released a deadly gas in the area around Bravado and the penitentiary. Survivors fled the poison, and found themselves holed up inside the prison during the Indulgence - trapped inside with the Lifers. However, the survivors helped convince the Warden to free the common populace of the prison, leaving Tabitha St. Mercy to care solely after the most dangerous criminals of the Triple X Wing.

  • The small hamlet of Widows Peak hosted a Winter Lights festival and invited the region to visit their home. While the hospitality of the wealthy Lovelace Family was wonderful, there were rumors of strange creatures emerging in the night known as Longwalkers. The cryptids left as mysteriously as they arrived, and the town was saved thanks to a collective effort to turn out the lights of the town and let the creatures pass through unmolested.

  • Grand Admiral Sinker Swim hosted the party of the century in the port city of The Clutch, and revealed that the Junkerpunks were dead broke.  Two lesser factions of the Junkerpunks emerged with a solution: the Muddy Water Accord and the chaotic Clearwaters.  In a contest between the factions, the Muddy Water Accord emerged victorious and chose a new path for the Junkerpunks as a formidable rival to the RRC. The Clearwaters attempted to sabotage the East Oxline and pick a purposefully violent fight with the RRC, but were stopped by the forces of the Muddy Water Accord. 

  • A new saloon and casino was built by mysterious benefactors in the heart of Essex called “The Brass Rose”. The casino attracted celebrities from across the waste for a fabulous card tournament known as “Dead Man’s Hand”. The mercenary faction known as the Red Ledger recruited new agents from the best killers in the wastes, and played a dangerous game against the villainous High Rollers to keep the balance of power in the region intact.  At the same time, a plot by a terrorist group known as the Church of the Tiny God worked to release the same monsters that ravaged Essex before, the Archons, onto the city. The otherworldly monsters were barely stopped by the combined efforts of travelers and ‘Vados alike by driving one of the monsters into the Dead Drop to be ripped apart by zed, running one over with the Ox - TWICE, and obliterating another with a powerful Grave Council psi-tech device.

  • Recently discovered in the deserts of the Dune Sea to the west, the roving city of Barogue lies dormant. A map discovered during the Dead Man’s Hand tournament led Felicity Redfield and an expedition across the desert to find the lost city. Evading superheated desert winds, Pit Stop raiders and Firebrands, and numerous worm-like leviathans, the expedition blazed a path to Barogue. A massive city-vehicle construction of the Oldcestors, this ancient city was covered by sand but represents a new resource for the San Saba, despite being buried once more by a massive leviathan. Rumors of deadly crystallized raiders known as Resonant are probably exaggerated.

  • The Oxline continues to expand, thanks to the efforts of the RRC. The engineers of the RRC are now hard at work excavating the city of Barogue from its slumber and constructing an expansion of the Oxline they intend to stretch all the way to El Dorado and the Broken Coast. To the east, the Oxline is expanding along the Spoiled Coast with a hope of reaching Gatorland, and the Oxline is being continued north into the Sequoia Wastes. The RRC shall not be impeded on the expansion of the Oxline.


What major events happened to the factions of 3.0 during our virtual events?

The factions of the San Saba remain mostly the same, save for a few notable exceptions:

  • The Railroad Commission and the Conglomerate joined forces into a new mega faction known as the Railroad Conglomerate. Luckily, the initials stayed the same so they didn’t have to print new business cards or uniforms. The faction is now centered in the flying city of Waking Prime, instead of Essex, and is currently represented on the San Saba Board by Felicity Redfield and Doctor Stewart.

  • The Oxkillers, a lesser technology-averse faction of the Tribes Disparate led an attack on the flying city of Waking Prime. Their leader, Lord Hush, was fought back by the airships of the Tribes and the RRC. The Oxkillers have been banished from the Tribes for their betrayal, and the sun-worshipping Hermits of Helios have been welcomed in their place. The Oxkillers remain a threat however, and their leader has not been seen in months.

  • The Grave Council experienced a schism in their ranks during the Fountainhead Incident, with the leader of the faction, Takheeta Firstborn, being assassinated by one of her own. The stewardship of the new morgue in Essex has given the faction a new home and headquarters, but left unrest in their ranks on what to do with the technology they uncovered. The Reckoners are suspected of being involved in the assassination, but the faction keeps the exact details of the unrest secret, for now. The faction is represented on the Board by Takheeta Firstborn.

  • The Junkerpunks' stubborn insistence on succeeding despite being cast out of the San Saba Board has proved fruitful, and they now rank as the second-most powerful financial institution in the Lone Star thanks to the influence of the Muddy Water Accord. As long as they avoid picking a fight with the RRC and the Board, they have earned the right to pursue their own dreams and freedoms. They continue to base their Flotilla in The Clutch, under the dubious “leadership” of Grand Admiral Sinker Swim.

  • The Tribes Disparate have claimed a new home in the City of Light and Sound, Essex. The Antler Queen has declared the giant tree in the center of the city to be holy ground of the Tribes, and works to protect the forest that has grown up in the middle of the city.  However, the Queen is known to be deathly ill and the faction is in turmoil as they wonder who the Queen will select as her successor. In the meantime, the faction is represented on the Board by the Holy Mother Queen Jasper herself.

  • Prudence Penitentiary has released the general Penitent populace of the prison and commuted their sentences after the events of the last Indulgence.  Now, Killhouse is mostly empty save for the vicious Lifers of the Triple X Wing, and the Warden Tabitha St. Mercy has sent out her Justices of Sin, accompanied by Law Dogs and Strikers of the Red Ledger, to find the worst criminals that deserve to be imprisoned under her care. No one is sure what will happen during the next Indulgence, and several of the Lifers are still unaccounted for…  


There is a new law and order to the wastes

Four years after the Hiway War ended, the emergent factions of the Lone Star region have been unified into the San Saba Territories.  Central to this new organization is the San Saba Board, a council of leaders made up of representatives from the most powerful groups within the wastes of the Lone Star, led by The Chair.  

The Board believes that only by working together, the people can prevent another calamity like the Hiway War and help the greater good by bringing structure, law, and order to the untamed wilds of the irradiated west. Each member of the Board has agreed to place the collective weight of their contracts, resources, and wealth towards this goal and has been rewarded for their support.

The San Saba Board claims the RRC, the Tribes Disparate, the Grave Council, the Law Dogs, and the Warden of Prudence Penitentiary among their members. The wealthy Quiet Folk family, the Lovelaces, stays neutral in the affairs of the San Saba, but the Junkerpunks of the Clutch operate in opposition to the Board.

There are new Laws that are enforced in the territories, and you can read more here

 

Who are some of the recurring NPCs of Bravado?

Each of the major factions of Bravado is represented by at least one recurring NPC.  Here are several you should expect to encounter in our live game


The Railroad Conglomerate

Felicity Redfield Pure Blood, C.E.O., Foreman of Bravo, Voting Member on the Board

Doctor Stewart, aka “The Scientist” Semper Mort, C.O.O., Voting Member on the Board

Johnny Atom Merican, musician-radio shock jock of the Essex airwaves

The Chair Unknown, Leader of the San Saba Board, based in Waking Prime

Lady Primrose Blackwater Digitarian, Envoy of the RRC in Essex



Junkerpunks

Grand Admiral Sinker Swim Saltwise pirate, de facto leader of the Junkerpunks

Medusa Glory Saltwise, leader of the Diamondbacks

The Covemaster Red Star, leader of The Clutch

Carina Astora “The Saltwise Sweetheart” Saltwise, Rebel of the Clearwaters, pirate explorer



Prudence Penitentiary

Tabitha St. Mercy Retrograde, Warden of Prudence Penitentiary, Light of Hedon, Voting Member of the Board

Eyeless Jack Unstable Lifer, Nemesis and Mind Killer, currently at large

Governor Augustine Amberdraught Pure Blood, Former leader of Essex, Imprisoned



Grave Council

Takheeta Firstborn Unborn, Voting Member of the Board, High Mystagogue of the Imix Tribe

Commander Rampart Baywalker, Outcast leader of the Reckoners

Mother Mayhem Leader of the Auditors

Deadeyes Chiipi Retrograde, Accountant for the Grave Council



The Lovelace Family

Immacula Lovelace Quiet Folk, Lovelace Matriach and Spiritual leader of the Nuclear Family in Widows Peak

Josiah Lovelace Quiet Folk, Lovelace Patriarch

Grandfather Nichols Quiet Folk Outcast, Father of Eyeless Jack

The Widows (Miss Clauthia, Mx. Lackey, Mrs. Atrophy) Quiet Folk, Leaders of the Lonestar Widows & Children’s Fund

Captain Amelia Lovelace Quiet Folk, Leader of the Essex Protectorate



Tribes Disparate

Holy Mother Queen Jasper Natural One, Queen of the Tribes Disparate

Prince Shale Natural One, Son of Queen Jasper, heir apparent

Mother Rabbit Remnant, Leader of House Rabbit

Lord Hush Natural One, Leader of the House Oxkillers



The Law Dogs

Boss Alpha Wyatt Merican, Leader of the Law Dogs, Voting Member of the Board

Gustav Glasseyes Reclaimer, Leader of the Red Ledger

 

Here is our premise for Season 3

Found here in the Geography and Settlements page:

After the Hiway War rendered the former settlement of Bravo to black ash, a caldera of mud and radiation slowly filling with toxic sludge, a new refuge emerged north of the former oil fields as the exodus of survivors sought a new home. After the war, a new force of order emerged in the Wastes, a testament to the hard work and brutal determination of the people, newly formed into the San Saba Territories. In the middle of it all, a small settlement  grew despite the ravages of raiders, zed, and strange creatures from the ruins below the town.

Our settlement is situated north of the City of Light and Sound, the metropolis known as Essex, and south of the capital of the Territories in the flying city of Waking. The tiny town, known as Bravado, is a forgotten stop on the Oxline, the iron-wrought train system of the Railroad Conglomerate.  The Railroad Conglomerate (or RRC), is a sprawling faction of commerce and industry that seeks to continue their domination of the San Saba wastes by expanding their rail network. For them, Bravado is but one more dot on a map, outlining the path of glory stretching across the San Saba Territories like veins in the beating heart of the Lone Star, connecting every settlement in the area together once more whether they like it or not.

The township itself is hardly more than a few buildings, a Post Office, workhouses, and some permanent tent installations, hastily built and poorly maintained. A General Store, owned and maintained by the Railroad Conglomerate, sits ramshackle at its center, across from the Oxline Depot.  The town was ignored in the recent expansion of the Oxline, but still offers a promise of food and bed for those willing to work in the ruins under the city. Those that risk the undead in the tunnels below help scavenge scrap and valuable material to send up the line to Essex and Waking. But now, with the discovery of a lost city in the Dune Sea to the west and an western expansion of the Oxline towards the Broken Coast of El Dorado, the tiny town of Bravado has become relevant again. 

With the passion of someone that knows a valuable secret, Felicity Redfield, a disgraced but resourceful member of the RRC, has maneuvered their way into the title of the new Foreman of Bravado, laying exclusive claim to the exploration into the ruins under the town and the treasures within. Following the last words of the inhabitants of Barogue, Felicity believes a cryptic message to seek out the “dwelling of the last cradle, the last bastion of bravery, forgotten and ignored can only refer to the sleepy town of Bravado.  A veritable wave of prospectors, Jones, and treasure hunters has flocked to the town following a sense of adventure and a desire for fortune and glory.

Amongst the tarnished and venerated past mingles a bright and terrifying future. Here in the bustling boomtown of Bravado, Dusters step from the shrieking cars of the Oxline, and set their hopeful, dejected, or assessing eyes on this piece of territory for which so many souls have lived, fought, loved, and died. Our settlement lies on the precipice of significance, and only you can tell the story of what happens next.

I played in the virtual season, the live season, and I want more!

Thank you for your loyalty and dedication, and we greatly appreciate your attendance. Your support of DR:TX has helped us weather the pandemic, and our first live game will now happen in September. We appreciate your patience, and we hope you will join us then.

Really, just thank you!


What major events happened to the factions of 3.0 during our virtual events?

The factions of the San Saba remain mostly the same, save for a few notable exceptions:

  • The Railroad Commission and the Conglomerate joined forces into a new mega faction known as the Railroad Conglomerate. (Luckily, the initials stayed the same so they didn’t have to print new business cards or uniforms.) The faction is now centered in the flying city of Waking Prime, instead of Essex, and is currently represented on the San Saba Board by Felicity Redfield and Doctor Stewart.

  • The Oxkillers, a lesser technology-averse faction of the Tribes Disparate led an attack on the flying city of Waking Prime. Their leader, Lord Hush, was fought back by the airships of the Tribes and the RRC. The Oxkillers have been banished from the Tribes for their betrayal, and the sun-worshipping Hermits of Helios have been welcomed in their place. The Oxkillers remain a threat however, and their leader has not been seen in months.

  • The Grave Council experienced a schism in their ranks during the Fountainhead Incident, with the leader of the faction, Takheeta Firstborn, being assassinated by one of her own. The stewardship of the new morgue in Essex has given the faction a new home and headquarters, but left unrest in their ranks on what to do with the technology they uncovered. The Reckoners are suspected of being involved in the assassination, but the faction keeps the exact details of the unrest secret, for now. The faction is represented on the Board by Takheeta Firstborn.

  • The Junkerpunks' stubborn insistence on succeeding despite being cast out of the San Saba Board has proved fruitful, and they now rank as the second-most powerful financial institution in the Lone Star thanks to the influence of the Muddy Water Accord. As long as they avoid picking a fight with the RRC and the Board, they have earned the right to pursue their own dreams and freedoms. They continue to base their Flotilla in The Clutch, under the dubious “leadership” of Grand Admiral Sinker Swim.

  • The Tribes Disparate have claimed a new home in the City of Light and Sound, Essex. The Antler Queen has declared the giant tree in the center of the city to be holy ground of the Tribes, and works to protect the forest that has grown up in the middle of the city.  However, the Queen is known to be deathly ill and the faction is in turmoil as they wonder who the Queen will select as her successor. In the meantime, the faction is represented on the Board by the Holy Mother Queen Jasper herself.

  • Prudence Penitentiary has released the general Penitent populace of the prison and commuted their sentences after the events of the last Indulgence.  Now, Killhouse is mostly empty save for the vicious Lifers of the Triple X Wing, and the Warden Tabitha St. Mercy has sent out her Justices of Sin, accompanied by Law Dogs and Strikers of the Red Ledger, to find the worst criminals that deserve to be imprisoned under her care. No one is sure what will happen during the next Indulgence, and several of the Lifers are still unaccounted for…  


There is a new law and order to the wastes

Four years after the Hiway War ended, the emergent factions of the Lone Star region have been unified into the San Saba Territories.  Central to this new organization is the San Saba Board, a council of leaders made up of representatives from the most powerful groups within the wastes of the Lone Star, led by The Chair.  

The Board believes that only by working together, the people can prevent another calamity like the Hiway War and help the greater good by bringing structure, law, and order to the untamed wilds of the irradiated west. Each member of the Board has agreed to place the collective weight of their contracts, resources, and wealth towards this goal and has been rewarded for their support.

The San Saba Board claims the RRC, the Tribes Disparate, the Grave Council, the Law Dogs, and the Warden of Prudence Penitentiary among their members. The wealthy Quiet Folk family, the Lovelaces, stays neutral in the affairs of the San Saba, but the Junkerpunks of the Clutch operate in opposition to the Board.

There are new Laws that are enforced in the territories, and you can read more here

 

Who are some of the recurring NPCs of Bravado?

Each of the major factions of Bravado is represented by at least one recurring NPC.  Here are several you should expect to encounter in our live game


The Railroad Conglomerate

Felicity Redfield Pure Blood, C.E.O., Foreman of Bravo, Voting Member on the Board

Doctor Stewart, aka “The Scientist” Semper Mort, C.O.O., Voting Member on the Board

Johnny Atom Merican, musician-radio shock jock of the Essex airwaves

The Chair Unknown, Leader of the San Saba Board, based in Waking Prime

Lady Primrose Blackwater Digitarian, Envoy of the RRC in Essex



Junkerpunks

Grand Admiral Sinker Swim Saltwise pirate, de facto leader of the Junkerpunks

Medusa Glory Saltwise, leader of the Diamondbacks

The Covemaster Red Star, leader of The Clutch

Carina Astora “The Saltwise Sweetheart” Saltwise, Rebel of the Clearwaters, pirate explorer



Prudence Penitentiary

Tabitha St. Mercy Retrograde, Warden of Prudence Penitentiary, Light of Hedon, Voting Member of the Board

Eyeless Jack Unstable Lifer, Nemesis and Mind Killer, currently at large

Governor Augustine Amberdraught Pure Blood, Former leader of Essex, Imprisoned



Grave Council

Takheeta Firstborn Unborn, Voting Member of the Board, High Mystagogue of the Imix Tribe

Commander Rampart Baywalker, Outcast leader of the Reckoners

Mother Mayhem Leader of the Auditors

Deadeyes Chiipi Retrograde, Accountant for the Grave Council



The Lovelace Family

Immacula Lovelace Quiet Folk, Lovelace Matriach and Spiritual leader of the Nuclear Family in Widows Peak

Josiah Lovelace Quiet Folk, Lovelace Patriarch

Grandfather Nichols Quiet Folk Outcast, Father of Eyeless Jack

The Widows (Miss Clauthia, Mx. Lackey, Mrs. Atrophy) Quiet Folk, Leaders of the Lonestar Widows & Children’s Fund

Captain Amelia Lovelace Quiet Folk, Leader of the Essex Protectorate



Tribes Disparate

Holy Mother Queen Jasper Natural One, Queen of the Tribes Disparate

Prince Shale Natural One, Son of Queen Jasper, heir apparent

Mother Rabbit Remnant, Leader of House Rabbit

Lord Hush Natural One, Leader of the House Oxkillers



The Law Dogs

Boss Alpha Wyatt Merican, Leader of the Law Dogs, Voting Member of the Board

Gustav Glasseyes Reclaimer, Leader of the Red Ledger

 

Here is our premise for Season 3

Found here in the Geography and Settlements page:

After the Hiway War rendered the former settlement of Bravo to black ash, a caldera of mud and radiation slowly filling with toxic sludge, a new refuge emerged north of the former oil fields as the exodus of survivors sought a new home. After the war, a new force of order emerged in the Wastes, a testament to the hard work and brutal determination of the people, newly formed into the San Saba Territories. In the middle of it all, a small settlement  grew despite the ravages of raiders, zed, and strange creatures from the ruins below the town.

Our settlement is situated north of the City of Light and Sound, the metropolis known as Essex, and south of the capital of the Territories in the flying city of Waking. The tiny town, known as Bravado, is a forgotten stop on the Oxline, the iron-wrought train system of the Railroad Conglomerate.  The Railroad Conglomerate (or RRC), is a sprawling faction of commerce and industry that seeks to continue their domination of the San Saba wastes by expanding their rail network. For them, Bravado is but one more dot on a map, outlining the path of glory stretching across the San Saba Territories like veins in the beating heart of the Lone Star, connecting every settlement in the area together once more whether they like it or not.

The township itself is hardly more than a few buildings, a Post Office, workhouses, and some permanent tent installations, hastily built and poorly maintained. A General Store, owned and maintained by the Railroad Conglomerate, sits ramshackle at its center, across from the Oxline Depot.  The town was ignored in the recent expansion of the Oxline, but still offers a promise of food and bed for those willing to work in the ruins under the city. Those that risk the undead in the tunnels below help scavenge scrap and valuable material to send up the line to Essex and Waking. But now, with the discovery of a lost city in the Dune Sea to the west and an western expansion of the Oxline towards the Broken Coast of El Dorado, the tiny town of Bravado has become relevant again. 

With the passion of someone that knows a valuable secret, Felicity Redfield, a disgraced but resourceful member of the RRC, has maneuvered their way into the title of the new Foreman of Bravado, laying exclusive claim to the exploration into the ruins under the town and the treasures within. Following the last words of the inhabitants of Barogue, Felicity believes a cryptic message to seek out the “dwelling of the last cradle, the last bastion of bravery, forgotten and ignored can only refer to the sleepy town of Bravado.  A veritable wave of prospectors, Jones, and treasure hunters has flocked to the town following a sense of adventure and a desire for fortune and glory.

Amongst the tarnished and venerated past mingles a bright and terrifying future. Here in the bustling boomtown of Bravado, Dusters step from the shrieking cars of the Oxline, and set their hopeful, dejected, or assessing eyes on this piece of territory for which so many souls have lived, fought, loved, and died. Our settlement lies on the precipice of significance, and only you can tell the story of what happens next.

I’m a brand new player, and I have no idea what to do next...

Welcome!

We’ve provided a lot of additional background information on the setting, all of the various factions, and even summaries of our virtual events in the links below. But you do not have to come into play knowing it all! However, if you want to get a feel for the setting before entering play this is a good place to start. All of this information is stuff your character is able to come into game knowing, if you choose.

Again, if you don’t think you would have kept up with all of this, that’s fine! You are welcome to come in fresh and learn things once you start playing, and there's a lot to learn about in game by talking to other players! We have lots of characters that would be happy to tell you their side of the story of all these crazy events. These kinds of roleplay interactions can make for a memorable experience!

We’ve taken a lot of pride in documenting all the stories we’ve told so far, so we hope you’ll enjoy reading about the setting we care about very much!

here’s a few things a new character might know about Bravado

What is this place?

  • Bravado is a tiny stop along the Oxline, a massive train network owned by the RRC, or Railroad Conglomerate

  • The area around the town of Bravado is known as the “San Saba Territories” and sometimes just called the “Lonestar”. The territories are run by a powerful group of people called the “San Saba Board”.

  • Bravado is known for strange tunnels underneath the town that are a source of scrap and artifacts from long ago. People who risk the tunnels looking for scrap are often known as “Delvers”.

  • The primary export of the town is the metal and scrap uncovered from the tunnels below, as well as the oily fuel known as “Oxblood”.

  • New folk to Bravado are called “Dusters”, for the coating of dust on their clothes when they step off The Ox, the train that brings you to town.

Who is the RRC?

  • The Railroad Conglomerate (“RRC”) is the most financially powerful faction in the entirety of the San Saba Territories. Most people in the San Saba are contracted employees of the RRC.

  • The Oxline is expanding throughout the San Saba Territories and most folks are eager to get a piece of the action.  

  • The Foreman of Bravado is a person named Felicity Redfield. They are connected with the RRC and known to be a bit of an explorer. She has bright red, curly hair, and always wears a wide-brimmed hat.

What’s around Bravado?

  • South of Bravado is the metropolis known as Essex, the City of Light and Sound.  It is known to have a single massive tree growing in the center, called the “Fountainheart”.

  • North of Bravado is the capital of the San Saba Territories, the floating airship-city of Waking Prime

  • Northeast of the city lies Prudence Penitentiary, also known as “Killhouse”, a prison constructed to house the worst criminals imaginable.

  • To the southeast lies The Clutch, a major port city on the Spoiled Coast and home to the Junkerpunks. A major river connects the lake near Bravado to The Clutch.

Why is Bravado important?

  • Something important is suspected to be under the town, and people are flocking to Bravado day by day in search of fortune and adventure.

  • Every faction of the San Saba Board is offering contracts within the tiny town. There’s steady employment here, and a person can make a name for themselves on the frontier. Do work, get paid!

Is Bravado dangerous?

  • Bravado is no more dangerous than any other town in the wastes, but that’s not saying much. There is always a threat of zombies, ferocious raiders, mutated critters, and even your fellow survivors.

  • Local threats in this area that might be different than other settlements are:

    • Psionic fire-wielding raiders known as Firebrands

    • Hungry blood-drinking zed known as Bloodghasts

    • Deadly mutant fauna known as Murder Goat Deer

What are the laws of Bravado?

  • The San Saba board has recently enacted several laws, and you can find them here.

  • Generally, don’t kill, don’t steal, don’t break contracts, don’t mess with the Postal Workers, and always pay your Grave Tax.

  • The Grave Tax is a fine paid to use the Morgue if someone dies. If you die accidentally or to zed and raiders, the fee is negligible. But if you die foolishly, or intentionally kill someone, the fee is much steeper. Remember, most characters can die multiple times!

What about violence?

  • Bravado is a rough and tumble frontier town.  Casual violence is a part of daily life, but remember not to kill anyone. As long as they don’t die, you can generally just buy them a hooch at the bar and walk it off if you are on the losing end. Talk shit, get hit!

  • If you are interested in CvC (Character vs Character conflict), talk to a Guide! Guides wear green headbands and/or a pin that says ‘Marshal’. They are players who help to run the game. A list of our current Guides is here.

What are contracts?

  • When everyone in the area is focused on the rail line and commerce, it pays to choose a side. You do so by signing a Contract with one of the factions of the San Saba Board.

  • Signing a contract with a faction makes you a Contracted Partner, and earns the protection of that faction in exchange for doing jobs for them. It’s the surest way to earn currency, or “Brass”, in town.

  • You can get a standard contract from the Post Office or the Depot.

Other background stuff that might be important

  • You’ve heard of the Hiway War, a massive conflict four years ago that nearly killed everyone in the San Saba wastes.  It was stopped by the sacrifice of a few brave souls in the former town of Old Bravo.

  • The San Saba Board has recently arisen as a force of law and order. They represent the interests of the major financial institutions of the area, including the Railroad Conglomerate, the Grave Council, the Tribes Disparate, the Law Dog Union, and Prudence Penitentiary. Though the powerful Lovelace Family is not officially part of the Board, they stay neutral in most affairs of politics.

  • The only major faction that is not part of the Board is the Junkerpunks, a loose confederation of pirates, highwaymen, privateers, caravan drivers, merchants, couriers, and sailors from The Clutch. They have a massive Flotilla of ships that ply the riverways and coast all through the San Saba.

  • The lost city of Barogue was recently discovered in the Dune Sea to the west. Something the survivors found there made them very interested in the tiny town of Bravado.

We’ll have much more for you in play, so if you don’t remember everything that’s ok!  There’s lots more to experience at the game, so we are excited to see you in September!

Other Stuff you might want to look at as a New Player

I have additional questions!